{"id":1195,"date":"2021-05-02T07:38:31","date_gmt":"2021-05-02T07:38:31","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=1195"},"modified":"2023-10-07T03:10:36","modified_gmt":"2023-10-07T03:10:36","slug":"2021-05-02-comeco-da-migracao-dos-calculos-de-fisica-para-o-game-engine-na-simulacao-de-rockets-starship-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2021\/05\/02\/2021-05-02-comeco-da-migracao-dos-calculos-de-fisica-para-o-game-engine-na-simulacao-de-rockets-starship-em-c-c\/","title":{"rendered":"2021-05-02 &#8211; Come\u00e7o da migra\u00e7\u00e3o dos c\u00e1lculos de F\u00edsica para o Game Engine na Simula\u00e7\u00e3o de Rockets StarShip em C\/C++&#8230;"},"content":{"rendered":"\n<p>Hoje dei mais uns retoques nisto.<\/p>\n\n\n\n<p>Preparei a parte gr\u00e1fica do Game Engine para depois levar a simula\u00e7\u00e3o de F\u00edsica dos rockets, e j\u00e1 comecei a criar as grelhas para termos visualiza\u00e7\u00e3o melhor da altura.<\/p>\n\n\n\n<p>A n\u00edvel da F\u00edsica, do lado esquerdo, adicionei novas f\u00f3rmulas, e j\u00e1 acertei a acelera\u00e7\u00e3o de queda at\u00e9 \u00e0 terminal velocity, tendo em conta as caracter\u00edsticas da nossa atmosfera, a localiza\u00e7\u00e3o dos ensaios, etc, e tendo por base um dia normal de 15 graus de temperatura (n\u00e3o afectaria muito as contas se for 20 anyway).<\/p>\n\n\n\n<p>Tenho de fazer ainda muitas contas na parte da F\u00edsica, mas tenciono faz\u00ea-las depois j\u00e1 no game engine, para visualizar mais facilmente.<\/p>\n\n\n\n<p>Tenho de come\u00e7ar a pensar em fazer os c\u00e1lculos da propuls\u00e3o, ver qual a pot\u00eancia dos rockets, quanto gastam, para depois meter a funcionar.<\/p>\n\n\n\n<p>O 1\u00ba passo \u00e9 tentar fazer com que bata certo com o v\u00eddeo da SpaceX para eu ter a certeza de que acertei nas medidas. Pois as f\u00f3rmulas sei que ficar\u00e3o bem, mas falta saber certos dados da nave.<\/p>\n\n\n\n<p>Depois come\u00e7o a pensar na Intelig\u00eancia Artificial que vai calcular as traject\u00f3rias ideais para a nave.<\/p>\n\n\n\n<p>H\u00e1 um programador que \u00e9 mais virado para a parte gr\u00e1fica, e j\u00e1 vi que esteve a criar um mecanismo onde ele insere os pontos em que cada evento acontece, tipo &#8220;subir x metros, durante x segundos, virar, inclinar, ligar rocket, cair, etc&#8221;, e depois o programa faz a simula\u00e7\u00e3o que ele quer em 3D.<\/p>\n\n\n\n<p>Eu quero fazer outra coisa, quero fazer a parte da F\u00edsica e uma I.A. para simular resultados de v\u00f4os e at\u00e9 aterragens perfeitas.<\/p>\n\n\n\n<p>Quero dizer \u00e0 nave apenas &#8220;voa at\u00e9 10 Km, anda 10 metros para o lado, e aterra poupando o mais combust\u00edvel poss\u00edvel&#8221;, e ele usar as leis da F\u00edsica para achar a melhor solu\u00e7\u00e3o e pilotar a nave sozinho.<\/p>\n\n\n\n<p>No caso dele fica bonito porque \u00e9 3D. No meu caso n\u00e3o fica t\u00e3o bonito, mas a F\u00edsica ser\u00e1 perfeita, e at\u00e9 poderei apresentar resultados de quais as traject\u00f3rias que poupam mais combust\u00edvel, etc, quem sabe. E simular.<\/p>\n\n\n\n<p>E at\u00e9 tentar criar um jogo disto.<\/p>\n\n\n\n<p>Vai ficar em 2D, n\u00e3o vai ser super bonito, mas h\u00e1-de ser brutal e com F\u00edsica perfeita, e uma I.A. fixe. \ud83d\ude42<\/p>\n\n\n\n<p>Se tivesse os dados todos poderia criar um para a pr\u00f3pria Starship. N\u00e3o tenho, criarei para esta nave hehe. \ud83d\ude1b<\/p>\n\n\n\n<p>2021-05-02.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hoje dei mais uns retoques nisto. Preparei a parte gr\u00e1fica do Game Engine para depois levar a simula\u00e7\u00e3o de F\u00edsica<\/p>\n","protected":false},"author":1,"featured_media":1196,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,144,5,3,4,165,292],"tags":[7,207,156,24,23,15,117,120,166,172,57,43,60,167],"class_list":["post-1195","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-fisica","category-programacao","category-projectos","category-softwares","category-spacex","category-varios-simuladores","tag-c","tag-dev","tag-fisica","tag-game-dev","tag-game-engine","tag-matematica","tag-motor-de-jogos","tag-programacao","tag-simulacao","tag-simulacoes","tag-simulador","tag-simulator","tag-spacex","tag-starship"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2021-05-02 - Come\u00e7o da migra\u00e7\u00e3o dos c\u00e1lculos de F\u00edsica para o Game Engine na Simula\u00e7\u00e3o de Rockets StarShip em C\/C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2021\/05\/02\/2021-05-02-comeco-da-migracao-dos-calculos-de-fisica-para-o-game-engine-na-simulacao-de-rockets-starship-em-c-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2021-05-02 - Come\u00e7o da migra\u00e7\u00e3o dos c\u00e1lculos de F\u00edsica para o Game Engine na Simula\u00e7\u00e3o de Rockets StarShip em C\/C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Hoje dei mais uns retoques nisto. Preparei a parte gr\u00e1fica do Game Engine para depois levar a simula\u00e7\u00e3o de F\u00edsica\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2021\/05\/02\/2021-05-02-comeco-da-migracao-dos-calculos-de-fisica-para-o-game-engine-na-simulacao-de-rockets-starship-em-c-c\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2021-05-02T07:38:31+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-10-07T03:10:36+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/05\/2021-05-02-FIM-DO-DIA-SPACEX-grelha-ja-Screenshot_20210502_081647.png?v=1631288100\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2021\/05\/02\/2021-05-02-comeco-da-migracao-dos-calculos-de-fisica-para-o-game-engine-na-simulacao-de-rockets-starship-em-c-c\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2021\/05\/02\/2021-05-02-comeco-da-migracao-dos-calculos-de-fisica-para-o-game-engine-na-simulacao-de-rockets-starship-em-c-c\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2021-05-02 &#8211; 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