{"id":1414,"date":"2021-07-14T21:38:22","date_gmt":"2021-07-14T21:38:22","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=1414"},"modified":"2023-10-07T03:06:53","modified_gmt":"2023-10-07T03:06:53","slug":"2021-07-14-o-meu-game-engine-em-c-c-sem-sprites-e-tiles-a-vista-so-o-que-e-desenhado-em-tempo-real","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2021\/07\/14\/2021-07-14-o-meu-game-engine-em-c-c-sem-sprites-e-tiles-a-vista-so-o-que-e-desenhado-em-tempo-real\/","title":{"rendered":"2021-07-14 &#8211; O meu Game Engine em C\/C++, sem sprites e tiles \u00e0 vista, s\u00f3 o que \u00e9 desenhado em tempo real&#8230;"},"content":{"rendered":"\n<p>H\u00e1 dias perguntaram-me se o fogo e a chuva eram sprites ou era desenhado em tempo real (cliquem acima para ver a anima\u00e7\u00e3o).<\/p>\n\n\n\n<p>Para quem n\u00e3o sabe o que s\u00e3o sprites, \u00e9 o nome que damos nos videojogos a sequ\u00eancias de imagens que criam anima\u00e7\u00f5es.<\/p>\n\n\n\n<p>As imagens de fundo s\u00e3o chamadas por n\u00f3s de &#8220;tiles&#8221;, que significa em Portugu\u00eas, &#8220;azulejos&#8221;.<\/p>\n\n\n\n<p>Neste caso, desliguei os tiles e os sprites, e temos apenas o que \u00e9 desenhado em tempo real.<\/p>\n\n\n\n<p>Desapareceram do ecr\u00e3 assim o boneco, os inimigos (como os carac\u00f3is, as abelhas, etc), e tamb\u00e9m as imagens de fundo, e fic\u00e1mos com um ecr\u00e3 negro, onde apenas o que \u00e9 desenhado em tempo real fica vis\u00edvel.<\/p>\n\n\n\n<p>Podem ver o fogo a ser desenhado em tempo real (com um toque de aleatoriedade), bem como as ondas de \u00e1gua (que t\u00eam a \u00e1gua desenhada em tempo real mas como fica sobre fundo negro e \u00e9 transparente, n\u00e3o se v\u00ea), o fogo desenhado em tempo real, e a chuva desenhada em tempo real, bem como o mapa, a posi\u00e7\u00e3o no mapa, o ecr\u00e3 de log, os FPS, etc.<\/p>\n\n\n\n<p>\u00c9 o meu jogo sem as imagens.<\/p>\n\n\n\n<p>Neste momento, at\u00e9 fiz isto porque estou a criar um sistema para n\u00e3o estar a ler as imagens de ficheiros de imagem no disco, para bytes puros no pr\u00f3prio c\u00f3digo.<\/p>\n\n\n\n<p>Assim fica tudo inclu\u00eddo no ficheiro execut\u00e1vel e n\u00e3o ficam imagens soltas.<\/p>\n\n\n\n<p>Mas \u00e9 giro na mesma ver isto a funcionar, certo?<\/p>\n\n\n\n<p>2021-07-14.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"480\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/07\/2021-07-14-FIM-DO-DIA-sem-sprites-ScreenAnimation_2021-07-14_222614.gif\" alt=\"\" class=\"wp-image-1415\"\/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>H\u00e1 dias perguntaram-me se o fogo e a chuva eram sprites ou era desenhado em tempo real (cliquem acima para<\/p>\n","protected":false},"author":1,"featured_media":1415,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,285,289,4],"tags":[7,186,118,207,157,24,23,117,281,120,128,126,26,25],"class_list":["post-1414","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-shoot-em-up","category-horizontal-shooter","category-softwares","tag-c","tag-chuva","tag-desenvolvimento-de-jogos","tag-dev","tag-fogo","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-shoot-em-up","tag-shooter","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - 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