{"id":1832,"date":"2022-04-18T21:58:51","date_gmt":"2022-04-18T21:58:51","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=1832"},"modified":"2023-10-07T02:58:40","modified_gmt":"2023-10-07T02:58:40","slug":"2022-04-18-adicionada-funcionalidade-de-disparar-no-meu-game-engine-em-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2022\/04\/18\/2022-04-18-adicionada-funcionalidade-de-disparar-no-meu-game-engine-em-c\/","title":{"rendered":"2022-04-18 &#8211; Adicionada funcionalidade de disparar, no meu Game Engine, em C++&#8230;"},"content":{"rendered":"\n<p>Payback Time!!!<\/p>\n\n\n\n<p>Para ter uma P\u00e1scoa diferente, e porque j\u00e1 n\u00e3o podia ver gr\u00e1ficos \u00e0 frente, decidi voltar ao meu Game Engine, e lembrei-me de adicionar a funcionalidade de tar tirinhos, ao meu Game Engine, em C++&#8230;<\/p>\n\n\n\n<p>Foi uma aut\u00eantica chacina!<\/p>\n\n\n\n<p>Eu j\u00e1 tinha criado a funcionalidade de dar tiros no meu game engine, mas num jogo &#8220;Shoot&#8217;Em Up&#8221; que partilhei h\u00e1 tempos.<\/p>\n\n\n\n<p>Mas faltava adapt\u00e1-la para os jogos de plataformas.<\/p>\n\n\n\n<p>Primeiro, h\u00e1 que referir que criei os dois de forma algo diferente, com fun\u00e7\u00f5es e classes diferentes, e um game engine n\u00e3o deve estar assim, e o primeiro passo foi juntar fun\u00e7\u00f5es e classes (fundir das classes), para que as mesmas classes e c\u00f3digos funcionassem de igual forma para tanto plataformas como shooters.<\/p>\n\n\n\n<p>O passo seguinte foi adicionar a funcionalidade de dar tiros, que \u00e9 a que v\u00eaem no ecr\u00e3, e criar a funcionalidade de colis\u00f5es entre balas do jogador e inimigos, coisa que tinha feito no meu shooter, que mostro abaixo, mas ainda n\u00e3o no meu platformer:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/01\/2020-11-03-A-Shooter-with-scanlines-and-parallax-layers-in-my-C-Cpp-Game-Engine-1024x576.png\" alt=\"2020-11-03 - Adaptar o Game Engine a um Shooter, e ver Profundidade Espacial, em C\/C++\" class=\"wp-image-364\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/01\/2020-11-03-A-Shooter-with-scanlines-and-parallax-layers-in-my-C-Cpp-Game-Engine-1024x576.png?v=1618147585 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/01\/2020-11-03-A-Shooter-with-scanlines-and-parallax-layers-in-my-C-Cpp-Game-Engine-300x169.png?v=1618147585 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/01\/2020-11-03-A-Shooter-with-scanlines-and-parallax-layers-in-my-C-Cpp-Game-Engine-768x432.png?v=1618147585 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/01\/2020-11-03-A-Shooter-with-scanlines-and-parallax-layers-in-my-C-Cpp-Game-Engine.png?v=1618147585 1366w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>2020-11-03 &#8211; Adaptar o Game Engine a um Shooter, e ver Profundidade Espacial, em C\/C++<\/figcaption><\/figure>\n\n\n\n<p>Se virem uso as mesmas balas e tudo.<\/p>\n\n\n\n<p>Mas est\u00e1 uma coisa mal feita ainda, v\u00eaem-se as balas a voar pelo ecr\u00e3, e quando tocam nos inimigos, eles simplesmente desaparecem!<\/p>\n\n\n\n<p>Agora falta adicionar, efeitos, e outras coisas.<\/p>\n\n\n\n<p>Com o tempo ficarei com algo fixe.<\/p>\n\n\n\n<p>E vou depois pensar numa funcionalidade de os inimigos terem uma percentagem de vida, e cada bala destruir x% da vida deles, para que alguns possam requerer umas 5 ou 6 ou 7 balas para serem destru\u00eddos, outros s\u00f3 1, ou com uma bazooka, etc.<\/p>\n\n\n\n<p>E talvez criar uma barra de energia por cima de cada boneco, a mostrar quanta vida tem ainda. \ud83d\ude42<\/p>\n\n\n\n<p>Enfim, o c\u00e9u \u00e9 o limite.<\/p>\n\n\n\n<p>Isto \u00e9 s\u00f3 o come\u00e7o, durante umas semanitas trabalho nas funcionalidades de disparar contra jogadores, e armas, e energias, etc.<\/p>\n\n\n\n<p>Ao criar isto, voltei a lembrar-me que isto \u00e9 a coisa que eu mais gosto de fazer em Programa\u00e7\u00e3o: a cria\u00e7\u00e3o de um game engine.<\/p>\n\n\n\n<p>2022-04-18.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/04\/2022-04-18-Adding-shooting-to-my-test-map-on-my-Game-Engine-in-Cpp.mp4\"><\/video><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Payback Time!!! Para ter uma P\u00e1scoa diferente, e porque j\u00e1 n\u00e3o podia ver gr\u00e1ficos \u00e0 frente, decidi voltar ao meu<\/p>\n","protected":false},"author":1,"featured_media":1835,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,285,289,44,4,162],"tags":[7,186,135,118,207,24,23,117,281,120,187,128,126,166,172,158,26,25],"class_list":["post-1832","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-shoot-em-up","category-horizontal-shooter","category-sistemas","category-softwares","category-top-game-engine","tag-c","tag-chuva","tag-colisoes","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-rain","tag-shoot-em-up","tag-shooter","tag-simulacao","tag-simulacoes","tag-top-game-engine","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2022-04-18 - Adicionada funcionalidade de disparar, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2022\/04\/18\/2022-04-18-adicionada-funcionalidade-de-disparar-no-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2022-04-18 - Adicionada funcionalidade de disparar, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Payback Time!!! 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