{"id":1992,"date":"2022-07-24T20:27:23","date_gmt":"2022-07-24T20:27:23","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=1992"},"modified":"2023-10-07T02:56:24","modified_gmt":"2023-10-07T02:56:24","slug":"2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/","title":{"rendered":"2022-07-24 &#8211; Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++&#8230;"},"content":{"rendered":"\n<p>Deixo aqui o estado actual da din\u00e2mica de cordas no meu Game Engine, escrito do zero em C++.<\/p>\n\n\n\n<p>Podem ver que desde o post anterior j\u00e1 teve v\u00e1rias melhorias, agora j\u00e1 est\u00e1 mais aperfei\u00e7oado em termos da Matem\u00e1tica, e j\u00e1 tem controlos tamb\u00e9m para controlar o balan\u00e7o que se d\u00e1 \u00e0 corda, claro que n\u00e3o fui perder tempo e CPU com demasiado realismo e F\u00edsica \u00e0 mistura, apostei mais na pura Matem\u00e1tica, e lembrando que num jogo de computador n\u00e3o pode ser tudo t\u00e3o realista, sen\u00e3o n\u00e3o controlar\u00edamos bem a personagem.<\/p>\n\n\n\n<p>Espreitem o v\u00eddeo aqui:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.mp4\"><\/video><\/figure>\n\n\n\n<p>N\u00e3o ficou totalmente realista, ou seja, ele anda demasiado r\u00e1pido quando a corda \u00e9 lenta, mas isto foi porque sem isso, ficaria a mover-se muito devagar se a corda fosse muito comprida. Na realidade, a velocidade \u00e9 limitada, e por isso quanto mais longa a corda, mais longa a viagem, existe o atrito no ar, por isso h\u00e1 limites de velocidade, n\u00e3o pode ser proporcional ao raio do movimento.<\/p>\n\n\n\n<p>Em 2022-07-27 fiz um pequeno v\u00eddeo com mais velocidade. Um pouco de super velocidade no meu game engine, o que fiz foi balan\u00e7ar-me numa corda com super velocidade, e reduzir o ecr\u00e3 para 320&#215;240, e deu nisto. \ud83d\ude42<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls loop src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-27-Pendulum-dynamics-with-super-speed-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls-320x200-1.mp4\"><\/video><\/figure>\n\n\n\n<p>Mas eu encurtei esse realismo, para que ele se mexesse r\u00e1pido quando a corda fosse longa, e os controlos s\u00e3o o suficiente para se poder jogar num jogo.<\/p>\n\n\n\n<p>Ainda falta melhorar, mas j\u00e1 est\u00e1 mais avan\u00e7ado, mas relembro que o objectivo inicial \u00e9 preparar o engine para um clone do jogo &#8220;Batman the Movie&#8221; vers\u00e3o Amiga, de 1989, do qual deixo aqui um exemplo:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/ezgif.com-gif-maker-8.gif\" alt=\"Din\u00e2mica de cordas no jogo Batman the Movie, vers\u00e3o para Commodore Amiga...\" class=\"wp-image-1964\" width=\"635\" height=\"477\"\/><figcaption>Din\u00e2mica de cordas no jogo Batman the Movie, vers\u00e3o para Commodore Amiga&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Podem consultar o post anterior, em:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-goncalo-ferreira wp-block-embed-goncalo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"f62JVML8cO\"><a href=\"http:\/\/www.goncalo.pt\/por\/2022\/07\/06\/2022-07-06-sistema-de-cordas-a-imitar-a-dinamica-do-jogo-batman-the-movie-no-meu-game-engine-em-c\/\">2022-07-06 &#8211; Sistema de cordas a imitar a din\u00e2mica do jogo Batman the Movie, no meu Game Engine em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;2022-07-06 &#8211; Sistema de cordas a imitar a din\u00e2mica do jogo Batman the Movie, no meu Game Engine em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"http:\/\/www.goncalo.pt\/por\/2022\/07\/06\/2022-07-06-sistema-de-cordas-a-imitar-a-dinamica-do-jogo-batman-the-movie-no-meu-game-engine-em-c\/embed\/#?secret=f62JVML8cO\" data-secret=\"f62JVML8cO\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Eu n\u00e3o tenho tido tempo para nada ultimamente, e assim h\u00e1 semanas que nem mexia nisto, e dei uns retoques de poucas horas neste fim-de-semana.<\/p>\n\n\n\n<p>Em Agosto hei-de ter algum tempo livre e melhorar tudo, a ver se em 2023 j\u00e1 lan\u00e7o um remake do Batman the Movie em vers\u00e3o para PC, pelo menos j\u00e1 em Linux e depois para Windows.<\/p>\n\n\n\n<p>Mais not\u00edcias depois, e actualizarei este post com v\u00e1rias outras imagens de posts no Futuro. \ud83d\ude42<\/p>\n\n\n\n<p>Partilhado no mesmo dia no LinkedIn, em <a href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:6957075827419164672\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:6957075827419164672\/<\/a>:<\/p>\n\n\n\n<p>S\u00f3 para partilhar o estado dos meus algoritmos de din\u00e2mica de cordas (ou deveria dizer pendulum dynamics, etc?).<\/p>\n\n\n\n<p>N\u00e3o est\u00e1 completo pois n\u00e3o tenho tido tempo para nada ultimamente, em semanas s\u00f3 fiz uma ou duas horitas de c\u00f3digo neste fim-de-semana. Tem imperfei\u00e7\u00f5es pois manipulamos o movimento pendular ainda contra a gravidade e tal.<\/p>\n\n\n\n<p>Mas o player j\u00e1 tem controlo sobre as cordas, influencia os movimentos, apesar de ter dado mais velocidade do que seria poss\u00edvel na realidade, n\u00e3o esquecer que aqui usei apenas Matem\u00e1tica e ignorei um pouco as leis da F\u00edsica, pois o jogo \u00e9 para ser jog\u00e1vel e divertido e n\u00e3o 100% realista.<\/p>\n\n\n\n<p>Mais no meu website.<\/p>\n\n\n\n<p>E ser\u00e1 l\u00e1 que irei colocar umas imagens e v\u00eddeos extras no futuro.<\/p>\n\n\n\n<p>Talvez volte a programar um pouco o meu game engine, criado do zero em C++, l\u00e1 para Agosto.<\/p>\n\n\n\n<p>At\u00e9 l\u00e1, ao menos o meu perfil tem alguma novidade. :)\u00bb<\/p>\n\n\n\n<p>2022-07-24.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif\" alt=\"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++...\" class=\"wp-image-1995\" width=\"1137\" height=\"637\"\/><figcaption>2022-07-24 &#8211; Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++&#8230;<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Deixo aqui o estado actual da din\u00e2mica de cordas no meu Game Engine, escrito do zero em C++. Podem ver<\/p>\n","protected":false},"author":1,"featured_media":1995,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,4,162,133],"tags":[132,7,186,118,207,24,23,117,281,120,187,189,166,172,158,223,26,25],"class_list":["post-1992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-softwares","category-top-game-engine","category-video-jogos","tag-batman-the-movie","tag-c","tag-chuva","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-rain","tag-relampagos","tag-simulacao","tag-simulacoes","tag-top-game-engine","tag-trovoes","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Deixo aqui o estado actual da din\u00e2mica de cordas no meu Game Engine, escrito do zero em C++. Podem ver\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2022-07-24T20:27:23+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-10-07T02:56:24+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif\" \/>\n\t<meta property=\"og:image:width\" content=\"282\" \/>\n\t<meta property=\"og:image:height\" content=\"158\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/gif\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2022-07-24 &#8211; Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++&#8230;\",\"datePublished\":\"2022-07-24T20:27:23+00:00\",\"dateModified\":\"2023-10-07T02:56:24+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/\"},\"wordCount\":607,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif\",\"keywords\":[\"Batman The Movie\",\"C++\",\"Chuva\",\"Desenvolvimento de Jogos\",\"Dev\",\"Game Dev\",\"Game Engine\",\"Motor de Jogos\",\"Platformer\",\"Programa\u00e7\u00e3o\",\"Rain\",\"Rel\u00e2mpagos\",\"Simula\u00e7\u00e3o\",\"Simula\u00e7\u00f5es\",\"Top Game Engine\",\"Trov\u00f5es\",\"VideoGames\",\"VideoJogos\"],\"articleSection\":[\"Desenvolvimento de Jogos\",\"Platformers\",\"Programa\u00e7\u00e3o\",\"Projectos\",\"Softwares\",\"Top Game Engine\",\"Video Jogos\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/\",\"url\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/\",\"name\":\"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif\",\"datePublished\":\"2022-07-24T20:27:23+00:00\",\"dateModified\":\"2023-10-07T02:56:24+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage\",\"url\":\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif\",\"contentUrl\":\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif\",\"width\":282,\"height\":158,\"caption\":\"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++...\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.goncalo.pt\/por\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"2022-07-24 &#8211; Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++&#8230;\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#website\",\"url\":\"https:\/\/www.goncalo.pt\/por\/\",\"name\":\"Gon\u00e7alo Ferreira\",\"description\":\"[Game Engine\/Software\/Simulation\/Trading Systems\/Full Stack] Developer, Musician, Composer, Painter, Writer, IT Trainer, Sys Admin, Ex-Trader, Skater, Strongman, Vegan, Self-Taught Neuro-Divergent Polymath, and 1001 things more. Welcome to my world!\",\"publisher\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.goncalo.pt\/por\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#organization\",\"name\":\"Gon\u00e7alo Ferreira\",\"url\":\"https:\/\/www.goncalo.pt\/por\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/cropped-Goncalo-Ferreira-Logo-With-Face.png\",\"contentUrl\":\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/cropped-Goncalo-Ferreira-Logo-With-Face.png\",\"width\":389,\"height\":90,\"caption\":\"Gon\u00e7alo Ferreira\"},\"image\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"http:\/\/www.linkedin.com\/in\/GoncaloPT\/\"]},{\"@type\":\"Person\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\",\"name\":\"gnmf\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/78a295ef7300b60da1d67d4ce84359da?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/78a295ef7300b60da1d67d4ce84359da?s=96&d=mm&r=g\",\"caption\":\"gnmf\"},\"sameAs\":[\"http:\/\/www.goncalo.pt\/por\"],\"url\":\"https:\/\/www.goncalo.pt\/por\/author\/gnmf\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/","og_locale":"en_US","og_type":"article","og_title":"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira","og_description":"Deixo aqui o estado actual da din\u00e2mica de cordas no meu Game Engine, escrito do zero em C++. Podem ver","og_url":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/","og_site_name":"Gon\u00e7alo Ferreira","article_published_time":"2022-07-24T20:27:23+00:00","article_modified_time":"2023-10-07T02:56:24+00:00","og_image":[{"url":"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif","width":282,"height":158,"type":"image\/gif"}],"author":"gnmf","twitter_card":"summary_large_image","twitter_misc":{"Written by":"gnmf","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#article","isPartOf":{"@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/"},"author":{"name":"gnmf","@id":"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd"},"headline":"2022-07-24 &#8211; Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++&#8230;","datePublished":"2022-07-24T20:27:23+00:00","dateModified":"2023-10-07T02:56:24+00:00","mainEntityOfPage":{"@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/"},"wordCount":607,"commentCount":0,"publisher":{"@id":"https:\/\/www.goncalo.pt\/por\/#organization"},"image":{"@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage"},"thumbnailUrl":"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif","keywords":["Batman The Movie","C++","Chuva","Desenvolvimento de Jogos","Dev","Game Dev","Game Engine","Motor de Jogos","Platformer","Programa\u00e7\u00e3o","Rain","Rel\u00e2mpagos","Simula\u00e7\u00e3o","Simula\u00e7\u00f5es","Top Game Engine","Trov\u00f5es","VideoGames","VideoJogos"],"articleSection":["Desenvolvimento de Jogos","Platformers","Programa\u00e7\u00e3o","Projectos","Softwares","Top Game Engine","Video Jogos"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/","url":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/","name":"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++... - Gon\u00e7alo Ferreira","isPartOf":{"@id":"https:\/\/www.goncalo.pt\/por\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage"},"image":{"@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage"},"thumbnailUrl":"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif","datePublished":"2022-07-24T20:27:23+00:00","dateModified":"2023-10-07T02:56:24+00:00","breadcrumb":{"@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#primaryimage","url":"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif","contentUrl":"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2022\/07\/2022-07-24-Thumbnail-Pendulum-dynamics-on-my-Cpp-Game-Engine-Rope-Balancing-System-with-controls.gif","width":282,"height":158,"caption":"2022-07-24 - Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++..."},{"@type":"BreadcrumbList","@id":"https:\/\/www.goncalo.pt\/por\/2022\/07\/24\/2022-07-24-dinamica-de-cordas-a-funcionar-e-com-controlos-no-meu-game-engine-em-c\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.goncalo.pt\/por\/"},{"@type":"ListItem","position":2,"name":"2022-07-24 &#8211; Din\u00e2mica de cordas a funcionar e com controlos, no meu Game Engine, em C++&#8230;"}]},{"@type":"WebSite","@id":"https:\/\/www.goncalo.pt\/por\/#website","url":"https:\/\/www.goncalo.pt\/por\/","name":"Gon\u00e7alo Ferreira","description":"[Game Engine\/Software\/Simulation\/Trading Systems\/Full Stack] Developer, Musician, Composer, Painter, Writer, IT Trainer, Sys Admin, Ex-Trader, Skater, Strongman, Vegan, Self-Taught Neuro-Divergent Polymath, and 1001 things more. Welcome to my world!","publisher":{"@id":"https:\/\/www.goncalo.pt\/por\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.goncalo.pt\/por\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.goncalo.pt\/por\/#organization","name":"Gon\u00e7alo Ferreira","url":"https:\/\/www.goncalo.pt\/por\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.goncalo.pt\/por\/#\/schema\/logo\/image\/","url":"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/cropped-Goncalo-Ferreira-Logo-With-Face.png","contentUrl":"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/cropped-Goncalo-Ferreira-Logo-With-Face.png","width":389,"height":90,"caption":"Gon\u00e7alo Ferreira"},"image":{"@id":"https:\/\/www.goncalo.pt\/por\/#\/schema\/logo\/image\/"},"sameAs":["http:\/\/www.linkedin.com\/in\/GoncaloPT\/"]},{"@type":"Person","@id":"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd","name":"gnmf","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/78a295ef7300b60da1d67d4ce84359da?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/78a295ef7300b60da1d67d4ce84359da?s=96&d=mm&r=g","caption":"gnmf"},"sameAs":["http:\/\/www.goncalo.pt\/por"],"url":"https:\/\/www.goncalo.pt\/por\/author\/gnmf\/"}]}},"_links":{"self":[{"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/posts\/1992"}],"collection":[{"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/comments?post=1992"}],"version-history":[{"count":5,"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/posts\/1992\/revisions"}],"predecessor-version":[{"id":2006,"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/posts\/1992\/revisions\/2006"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/media\/1995"}],"wp:attachment":[{"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/media?parent=1992"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/categories?post=1992"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.goncalo.pt\/por\/wp-json\/wp\/v2\/tags?post=1992"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}