{"id":2335,"date":"2023-02-25T21:11:48","date_gmt":"2023-02-25T21:11:48","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=2335"},"modified":"2023-10-07T02:50:56","modified_gmt":"2023-10-07T02:50:56","slug":"2023-02-25-criacao-de-um-sistema-de-zooming-para-o-meu-game-engine-em-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2023\/02\/25\/2023-02-25-criacao-de-um-sistema-de-zooming-para-o-meu-game-engine-em-c\/","title":{"rendered":"2023-02-25 &#8211; Cria\u00e7\u00e3o de um Sistema de Zooming para o meu Game Engine em C++&#8230;"},"content":{"rendered":"\n<p>De volta ao Game Engine, para criar um sistema de Zoom em real-time para o meu Game Engine, criado do zero em C++.<\/p>\n\n\n\n<p>Estive super mega ocupado nas \u00faltimas semanas, pois n\u00e3o tive um \u00fanico dia livre para programar, e estarei ainda mais uma, mas j\u00e1 come\u00e7am as coisas a abrandar e por isso tive algumas horitas para melhorar o meu game engine.<\/p>\n\n\n\n<p>Neste caso criei um sistema de zoom que era importante, pois estava cansado de usar o KMagnifier (do Fedora KDE spin &#8211; Plasma), para ampliar e ver detalhes do jogo, pois apesar de funcionar muito bem, implicava usar sempre duas aplica\u00e7\u00f5es em simult\u00e2neo.<\/p>\n\n\n\n<p>Mantive as scanlines associadas ao que \u00e9 renderizado, pelo que elas ampliam com zoom tamb\u00e9m:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/02\/2023-02-25-Created-Real-Time-Zooming-System-for-my-Cpp-Game-Engine.mp4\"><\/video><\/figure>\n\n\n\n<p>Por defeito eu usava uma janela de 640&#215;480, e aqui uso de 1280&#215;960, 2 vezes maior, e permito um zoom out de 16x, ou seja, no v\u00eddeo deve estar a 80&#215;60 de resolu\u00e7\u00e3o escalados a 1280&#215;960, se virmos \u00e9:<\/p>\n\n\n\n<p>x: 1280 &#8211; 640 &#8211; 320 &#8211; 160 &#8211; 80<\/p>\n\n\n\n<p>y: 960 &#8211; 480 &#8211; 240 &#8211; 120 &#8211; 60<\/p>\n\n\n\n<p>Este zoom vai ser um dia muito \u00fatil tamb\u00e9m para resize das janelas de jogo.<\/p>\n\n\n\n<p>Ele faz a convers\u00e3o de tudo, sem afectar a performance do jogo, ou seja, a afecta\u00e7\u00e3o \u00e9 neglig\u00edvel, pois a maior perda de performance em termos de FPS deve-se \u00e0 renderiza\u00e7\u00e3o em si para o ecr\u00e3, e n\u00e3o tanto no jogo, pois eu optimizei muito o sistema todo, mas n\u00e3o posso controlar muito da renderiza\u00e7\u00e3o, que \u00e9 pesada e depende das placas de v\u00eddeo em si e dos sistemas.<\/p>\n\n\n\n<p>Agora tamb\u00e9m tenho a vantagem de poder gravar v\u00eddeos a ampliar o meu game engine em funcionamento, sem ter de &#8220;filmar&#8221; duas aplica\u00e7\u00f5es em simult\u00e2neo, pois basta-me &#8220;filmar&#8221; apenas o game engine e nele amplio.<\/p>\n\n\n\n<p>Tamb\u00e9m poderei usar isto depois em jogos, para deixar o jogador ampliar ou reduzir consoante lhe d\u00ea mais jeito, ou at\u00e9 aumentar e reduzir o tamanho da pr\u00f3pria janela do jogo, e ajustando em tempo real o pr\u00f3prio jogo ao tamanho da janela.<\/p>\n\n\n\n<p>Por isso este sistema de zoom ser\u00e1 super \u00fatil n\u00e3o s\u00f3 para debugging e desenvolvimento, bem como gravar v\u00eddeos, para os pr\u00f3prios jogos, para resize de janelas, etc, etc.<\/p>\n\n\n\n<p>Ainda h\u00e1 alguns bugs a corrigir como podem ver no v\u00eddeo, mas depois corrijo.<\/p>\n\n\n\n<p>Nas pr\u00f3ximas semanas irei gradualmente com o tempo livre que terei mais do que antes (pois apesar de estar ocupado v\u00e1rios dias na minha profiss\u00e3o, terei v\u00e1rios livres j\u00e1, coisa que n\u00e3o tive em Janeiro e Fevereiro), dar mais uns toques no meu Game Engine e nos meus outros projectos.<\/p>\n\n\n\n<p>Espero n\u00e3o voltar a estar tanto tempo sem partilhar nada, sem programar.<\/p>\n\n\n\n<p>Talvez melhore depois este sistema e os bugs que ainda tem, e depois tentarei melhorar o Knowledge Tester, e ap\u00f3s isso irei finalmente colocar o sistema de neve terminado j\u00e1 no Game Engine bem como desenhar m\u00e9todos de disparar tiros e bombas para o meu Game Engine.<\/p>\n\n\n\n<p>Trarei not\u00edcias mais tarde.<\/p>\n\n\n\n<p>Hasta!<\/p>\n\n\n\n<p>2023-02-25.<\/p>\n\n\n\n<p>Publicado no meu LinkedIn, no mesmo dia, em:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:ugcPost:7035356240708837376\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.linkedin.com\/feed\/update\/urn:li:ugcPost:7035356240708837376\/<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/02\/2023-02-25-Created-Real-Time-Zooming-System-for-my-Cpp-Game-Engine.gif\" alt=\"2023-02-25 - Cria\u00e7\u00e3o de um Sistema de Zooming para o meu Game Engine em C++...\" class=\"wp-image-2337\" width=\"1139\" height=\"854\"\/><figcaption>2023-02-25 &#8211; Cria\u00e7\u00e3o de um Sistema de Zooming para o meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>De volta ao Game Engine, para criar um sistema de Zoom em real-time para o meu Game Engine, criado do<\/p>\n","protected":false},"author":1,"featured_media":2337,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,134,4,162,133],"tags":[7,118,207,24,23,117,281,120,158,223,26,25,245],"class_list":["post-2335","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-retro-gaming","category-softwares","category-top-game-engine","category-video-jogos","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-top-game-engine","tag-trovoes","tag-videogames","tag-videojogos","tag-zoom"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2023-02-25 - Cria\u00e7\u00e3o de um Sistema de Zooming para o meu Game Engine em C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2023\/02\/25\/2023-02-25-criacao-de-um-sistema-de-zooming-para-o-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2023-02-25 - Cria\u00e7\u00e3o de um Sistema de Zooming para o meu Game Engine em C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"De volta ao Game Engine, para criar um sistema de Zoom em real-time para o meu Game Engine, criado do\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2023\/02\/25\/2023-02-25-criacao-de-um-sistema-de-zooming-para-o-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2023-02-25T21:11:48+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-10-07T02:50:56+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/02\/2023-02-25-Created-Real-Time-Zooming-System-for-my-Cpp-Game-Engine.gif\" \/>\n\t<meta property=\"og:image:width\" content=\"376\" \/>\n\t<meta property=\"og:image:height\" content=\"282\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/gif\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2023\/02\/25\/2023-02-25-criacao-de-um-sistema-de-zooming-para-o-meu-game-engine-em-c\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2023\/02\/25\/2023-02-25-criacao-de-um-sistema-de-zooming-para-o-meu-game-engine-em-c\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2023-02-25 &#8211; 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