{"id":2500,"date":"2023-08-24T21:23:00","date_gmt":"2023-08-24T21:23:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=2500"},"modified":"2023-12-05T07:50:43","modified_gmt":"2023-12-05T07:50:43","slug":"2023-08-24-inicio-de-calculos-de-movimentos-parabolicos-para-o-meu-game-engine-em-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2023\/08\/24\/2023-08-24-inicio-de-calculos-de-movimentos-parabolicos-para-o-meu-game-engine-em-c\/","title":{"rendered":"2023-08-24 &#8211; In\u00edcio de c\u00e1lculos de movimentos parab\u00f3licos para o meu Game Engine, em C++&#8230;"},"content":{"rendered":"\n<p>Por ontem ter visto o filme Oppenheimer no Cinema, e por ter adorado o filme e adorar F\u00edsica, tinha de fazer algo relacionado com o tema.<\/p>\n\n\n\n<p>E lembrei-me que estava nos meus planos at\u00e9 ao fim do ano, criar os algoritmos para o clone do Batman the Movie, de atirar objectos.<\/p>\n\n\n\n<p>Aqui est\u00e1 o come\u00e7o do desenvolvimento dos mecanismos de c\u00e1lculo parab\u00f3lico de traject\u00f3rias de objectos atirados por personagens do jogo.<\/p>\n\n\n\n<p>Pode n\u00e3o ter a F\u00edsica toda do filme de ontem hehe, mas tem alguma, tem em conta a velocidade cin\u00e9tica, in\u00e9rcia, momentum, gravidade, atrito do ar, velocidade do vento, etc:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-942x1024.png\" alt=\"2023-08-24 - In\u00edcio de c\u00e1lculos de movimentos parab\u00f3licos para o meu Game Engine, em C++...\" class=\"wp-image-2502\" width=\"584\" height=\"635\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-942x1024.png?v=1692912356 942w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-276x300.png?v=1692912356 276w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-768x835.png?v=1692912356 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-1413x1536.png?v=1692912356 1413w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp.png?v=1692912356 1820w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><figcaption>2023-08-24 &#8211; In\u00edcio de c\u00e1lculos de movimentos parab\u00f3licos para o meu Game Engine, em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Neste caso inicial, simplesmente desenho uma traject\u00f3ria pr\u00e9-definida, e vejo como a gravidade e o vento a influencia de diferentes formas.<\/p>\n\n\n\n<p>Mais tarde, o pr\u00f3ximo passo, ser\u00e1 ter um sistema de c\u00e1lculo, a simular um ser humano com muita pontaria, que com base no vento, avi\u00e3o, e dist\u00e2ncia dos inimigos, desenhe par\u00e1bolas perfeitas at\u00e9 chegar ao destino, para imitar uma pontaria perfeita, e a\u00ed j\u00e1 poderei us\u00e1-lo em jogos como o futuro clone do Batman the Movie. \ud83d\ude42<\/p>\n\n\n\n<p>Abaixo na imagem acima, j\u00e1 podem ver o efeito de um vento muito forte a puxar o objecto para tr\u00e1s a meio da traject\u00f3ria, sendo que na \u00faltima deveria ser tipo um furac\u00e3o hehehe.<\/p>\n\n\n\n<p>Mais not\u00edcias posteriormente e com anima\u00e7\u00f5es, num futuro post.<\/p>\n\n\n\n<p>PS: O Oppenheimer foi dos melhores filmes que vi na vida, talvez o melhor, mas eu adoro F\u00edsica por isso sou suspeito.<\/p>\n\n\n\n<p>2023-08-24.<\/p>\n\n\n\n<p>Update: Podem seguir o resultado final deste sistema, no post seguinte, no 2\u00ba link abaixo, onde ter\u00e3o v\u00eddeo do mesmo, e fica aqui uma imagem de como ficou:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-25-Ballistic-Physics-used-to-create-a-targeting-system-for-my-Cpp-Game-Engine-Thumb.gif\" alt=\"2023-08-25 - Criado sistema de targeting atrav\u00e9s de F\u00edsica\/Bal\u00edstica para o meu Game Engine em C++...\" class=\"wp-image-2511\" width=\"1137\" height=\"639\"\/><figcaption>2023-08-25 &#8211; Criado sistema de targeting atrav\u00e9s de F\u00edsica\/Bal\u00edstica para o meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Post anterior sobre o Game Engine:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-goncalo-ferreira wp-block-embed-goncalo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"R7nDJddcjD\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/08\/19\/2023-08-19-linhas-rectas-animadas-e-dinamicas-para-os-jogos-de-estrategia-criados-com-o-meu-game-engine-em-c\/\">2023-08-19 &#8211; Linhas rectas animadas e din\u00e2micas para os jogos de estrat\u00e9gia criados com o meu Game Engine, em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;2023-08-19 &#8211; Linhas rectas animadas e din\u00e2micas para os jogos de estrat\u00e9gia criados com o meu Game Engine, em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/08\/19\/2023-08-19-linhas-rectas-animadas-e-dinamicas-para-os-jogos-de-estrategia-criados-com-o-meu-game-engine-em-c\/embed\/#?secret=R7nDJddcjD\" data-secret=\"R7nDJddcjD\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Post seguinte sobre o Game Engine, e sobre este tema (traject\u00f3rias de alvos, Bal\u00edstica):<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-goncalo-ferreira wp-block-embed-goncalo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"rQ9M8QtvkB\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/08\/25\/2023-08-25-criado-sistema-de-targeting-atraves-de-fisica-balistica-para-o-meu-game-engine-em-c\/\">2023-08-25 &#8211; Criado sistema de targeting atrav\u00e9s de F\u00edsica\/Bal\u00edstica para o meu Game Engine em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;2023-08-25 &#8211; Criado sistema de targeting atrav\u00e9s de F\u00edsica\/Bal\u00edstica para o meu Game Engine em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/08\/25\/2023-08-25-criado-sistema-de-targeting-atraves-de-fisica-balistica-para-o-meu-game-engine-em-c\/embed\/#?secret=rQ9M8QtvkB\" data-secret=\"rQ9M8QtvkB\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-Thumb.png\" alt=\"2023-08-24 - In\u00edcio de c\u00e1lculos de movimentos parab\u00f3licos para o meu Game Engine, em C++...\" class=\"wp-image-2501\" width=\"1136\" height=\"639\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-Thumb.png 640w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-Thumb-300x169.png 300w\" sizes=\"(max-width: 1136px) 100vw, 1136px\" \/><figcaption>2023-08-24 &#8211; In\u00edcio de c\u00e1lculos de movimentos parab\u00f3licos para o meu Game Engine, em C++&#8230;<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Por ontem ter visto o filme Oppenheimer no Cinema, e por ter adorado o filme e adorar F\u00edsica, tinha de<\/p>\n","protected":false},"author":1,"featured_media":2501,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,44,4,162,133],"tags":[271,7,118,207,156,24,23,15,117,272,270,269,281,120,26,25],"class_list":["post-2500","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-sistemas","category-softwares","category-top-game-engine","category-video-jogos","tag-balistica","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-fisica","tag-game-dev","tag-game-engine","tag-matematica","tag-motor-de-jogos","tag-movimentos-balisticos","tag-movimentos-parabolicos","tag-parabolas","tag-platformer","tag-programacao","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2023-08-24 - In\u00edcio de c\u00e1lculos de movimentos parab\u00f3licos para o meu Game Engine, em C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2023\/08\/24\/2023-08-24-inicio-de-calculos-de-movimentos-parabolicos-para-o-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2023-08-24 - In\u00edcio de c\u00e1lculos de movimentos parab\u00f3licos para o meu Game Engine, em C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Por ontem ter visto o filme Oppenheimer no Cinema, e por ter adorado o filme e adorar F\u00edsica, tinha de\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2023\/08\/24\/2023-08-24-inicio-de-calculos-de-movimentos-parabolicos-para-o-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2023-08-24T21:23:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-12-05T07:50:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/08\/2023-08-24-Testing-object-throwing-with-gravity-wind-for-my-game-engine-using-Cpp-Thumb.png\" \/>\n\t<meta property=\"og:image:width\" content=\"640\" \/>\n\t<meta property=\"og:image:height\" content=\"360\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2023\/08\/24\/2023-08-24-inicio-de-calculos-de-movimentos-parabolicos-para-o-meu-game-engine-em-c\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2023\/08\/24\/2023-08-24-inicio-de-calculos-de-movimentos-parabolicos-para-o-meu-game-engine-em-c\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2023-08-24 &#8211; 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