{"id":299,"date":"2020-08-26T03:36:00","date_gmt":"2020-08-26T03:36:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=299"},"modified":"2023-10-07T03:20:09","modified_gmt":"2023-10-07T03:20:09","slug":"2020-08-26-o-retomar-do-game-engine-em-c-c-que-deixei-a-meio-em-2007","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2020\/08\/26\/2020-08-26-o-retomar-do-game-engine-em-c-c-que-deixei-a-meio-em-2007\/","title":{"rendered":"2020-08-26- O retomar do Game Engine em C\/C++ que deixei a meio em 2017&#8230;"},"content":{"rendered":"\n<p>O meu Game Engine em C++. Num jogo assim com muitos inimigos, num computador port\u00e1til lento e sobrecarregado, ele d\u00e1 umas entre 300 a 1200 FPS (\u00e9 o poder de criar algo do zero em C++).<\/p>\n\n\n\n<p>Em 2017 dediquei uns meses a cri\u00e1-lo, porque tinha lido algures que uma das coisas de topo em termos de dificuldade na Programa\u00e7\u00e3o seria cria\u00e7\u00e3o de Game Engines (n\u00e3o o fazer jogos com game engines que h\u00e1 na Internet que isso um jumento faz), mas na altura n\u00e3o tinha reparado no qu\u00e3o giro era criar videojogos.<\/p>\n\n\n\n<p>Talvez porque passei muito tempo a ver c\u00f3digo sem ver muitos resultados na altura, e assim que fiz o boneco mexer fiz pausa na altura.<\/p>\n\n\n\n<p>H\u00e1 dias, comecei a mexer nisto novamente, e assim que ouvi o som da Dan\u00e7a das Valqu\u00edrias de Wagner, e o boneco dos Lost Vikings: Eric the Swift, veio-me uma inexplic\u00e1vel felicidade \u00e0 cara, e pensei &#8220;que giro!&#8221;, e apercebi-me de que gosto de criar videojogos, gosto deste projecto.<\/p>\n\n\n\n<p>Tenho estado a optimiz\u00e1-lo, criei agora um FPS counter, e at\u00e9 j\u00e1 criei uma esp\u00e9cie de jogo &#8220;R-Type&#8221;, que chega \u00e0 m\u00e9dia de entre 600 a 1200 FPS num computador lento, est\u00e1 bem optimizado o game engine. Significa que vou poder colocar 1001 efeitos especiais e continuar\u00e1 ainda jog\u00e1vel.<\/p>\n\n\n\n<p>Os tiles (background) s\u00e3o do jogo Rick Dangerous, e os bonecos do jogo Lost Vikings.<\/p>\n\n\n\n<p>Se estou sempre a dizer que consigo programar tudo o que me apetecer, e que at\u00e9 criava um Linux ou Windows do zero (se tivesse tempo para isso lol), porque n\u00e3o come\u00e7ar a criar videojogos? <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t57\/1\/16\/1f609.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>2020-08-25.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Post noutro lado como Linkedin:<\/p>\n\n\n\n<p>\u00abRetomei h\u00e1 dias o Game Engine em C++ que tinha deixado pendente em 2017. Podemos ver aqui um jogo de plataformas com 300\/400 FPS, e testei um shoot-em-up lateral que fiz, com 1000 FPS, num computador super lento (port\u00e1til celeron) e sobrecarregado, o que significa que o c\u00f3digo que eu tinha feito (cheio de pointers), est\u00e1 optimizado mais do que suficiente.<br><br>J\u00e1 tinha saudades de mexer nisto. Vou trabalhando nele enquanto fa\u00e7o os outros tamb\u00e9m, vou alternando para n\u00e3o me cansar.<br><br>Este em espec\u00edfico tem personagens do jogo &#8220;Lost Vikings&#8221; e tiles do Rick Dangerous (para testes apenas, que ainda tem muitos bugs). :)\u00bb<\/p>\n","protected":false},"excerpt":{"rendered":"<p>O meu Game Engine em C++. Num jogo assim com muitos inimigos, num computador port\u00e1til lento e sobrecarregado, ele d\u00e1<\/p>\n","protected":false},"author":1,"featured_media":300,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,286,287,290,284,5,3,285,289,4,164,162,291,288,292,133],"tags":[176,119,7,118,207,254,24,23,226,256,283,117,281,240,128,126,158,26,25],"class_list":["post-299","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-estrategia","category-isometricos","category-labirintos","category-platformers","category-programacao","category-projectos","category-shoot-em-up","category-horizontal-shooter","category-softwares","category-top","category-top-game-engine","category-um-dia-3d","category-v-scrolling","category-varios-simuladores","category-video-jogos","tag-3d","tag-c-2","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-estrategia","tag-game-dev","tag-game-engine","tag-isometrico","tag-jogos-de-estrategia","tag-labirintos","tag-motor-de-jogos","tag-platformer","tag-scrolling","tag-shoot-em-up","tag-shooter","tag-top-game-engine","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2020-08-26- O retomar do Game Engine em C\/C++ que deixei a meio em 2017... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2020\/08\/26\/2020-08-26-o-retomar-do-game-engine-em-c-c-que-deixei-a-meio-em-2007\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2020-08-26- O retomar do Game Engine em C\/C++ que deixei a meio em 2017... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"O meu Game Engine em C++. 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