{"id":3055,"date":"2023-12-04T21:31:23","date_gmt":"2023-12-04T21:31:23","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=3055"},"modified":"2025-03-24T16:39:10","modified_gmt":"2025-03-24T16:39:10","slug":"2023-12-04-videolog-do-meu-game-engine-parte-vi-chuva-neve-relampagos-cascatas-isometricos-3d-fogo-luzes-e-sombras-armas-e-1001-coisas-mais","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2023\/12\/04\/2023-12-04-videolog-do-meu-game-engine-parte-vi-chuva-neve-relampagos-cascatas-isometricos-3d-fogo-luzes-e-sombras-armas-e-1001-coisas-mais\/","title":{"rendered":"2023-12-04 &#8211; VideoLog do Meu Game Engine &#8211; Parte VI &#8211; Chuva, Neve, Rel\u00e2mpagos, Cascatas, Isom\u00e9tricos, 3D, Fogo, Luzes e Sombras, Armas, e 1001 coisas mais&#8230;"},"content":{"rendered":"\n<p>Aqui t\u00eam o meu 6\u00ba V\u00eddeo da minha s\u00e9rie de VideoLogs de Desenvolvimento sobre o meu Game Engine, criado do zero em C++, com a descri\u00e7\u00e3o do v\u00eddeo abaixo (English Version at the end of this page)&#8230;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"O meu Game Engine em C++ - Parte VI - Chuva\/Trov\u00f5es\/Neve\/Zoom\/Isom\u00e9trico\/3D\/1001coisas+ - 2023-12-04\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/ZdPA_utCeSw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>V\u00eddeo seguinte:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.goncalo.pt\/por\/2025\/03\/24\/2025-03-24-o-meu-game-engine-em-c-parte-vii-debug-multi-threading-optimizacoes-memoria-etc-2025-03-24\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.goncalo.pt\/por\/2025\/03\/24\/2025-03-24-o-meu-game-engine-em-c-parte-vii-debug-multi-threading-optimizacoes-memoria-etc-2025-03-24\/<\/a><\/p>\n\n\n\n<p>Descri\u00e7\u00e3o no V\u00eddeo:<\/p>\n\n\n\n<p>\u00abEsta \u00e9 a 6\u00aa parte do meu VideoLog de Desenvolvimento do meu Game Engine, escrito do zero em C++. (English Version: <a href=\"https:\/\/www.youtube.com\/watch?v=vf6YgtXgCZM\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=vf6YgtXgCZM<\/a>?).<\/p>\n\n\n\n<p>O \u00faltimo que fiz foi h\u00e1 mais de 2 anos atr\u00e1s, em Janeiro de 2021, por isso tive muitas coisas para mostrar, da\u00ed o v\u00eddeo ser longo, mais de uma hora, mas quem quiser pode v\u00ea-lo aos poucos ou em salteado;<\/p>\n\n\n\n<p>Alguns t\u00f3picos falados incluem:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A migra\u00e7\u00e3o do meu Game Engine para 3D (e porque abandonei a ideia a meio);<\/li>\n\n\n\n<li>Preparando o meu Game Engine para jogos Isom\u00e9tricos;<\/li>\n\n\n\n<li>Preparando o meu Game Engine para jogos de Estrat\u00e9gia;<\/li>\n\n\n\n<li>Sistemas de balanceamento com cordas (estilo o Batman the Movie de 1989);<\/li>\n\n\n\n<li>Melhorias nos efeitos da \u00e1gua &#8211; Bolhas, Ondas, Splashes, Cascatas, etc;<\/li>\n\n\n\n<li>Efeitos de Fogo, Superf\u00edcies de Lava ou do Sol, Fogos Selvagens, Tochas, etc;<\/li>\n\n\n\n<li>Chuva e o seu n\u00edvel secreto de testes;<\/li>\n\n\n\n<li>Neve e o seu n\u00edvel secreto de testes;<\/li>\n\n\n\n<li>Efeitos de Rel\u00e2mpagos (com Luz e Sons &#8211; Trov\u00f5es);<\/li>\n\n\n\n<li>Sistema de Zoom;<\/li>\n\n\n\n<li>Disparar contra inimigos no Platformer;<\/li>\n\n\n\n<li>Efeitos de Electricidade (Raios da Morte, Arvos Foto-Voltaicos, etc);<\/li>\n\n\n\n<li>Sistemas de Bal\u00edstica (para atirar granadas por exemplo, em arco);<\/li>\n\n\n\n<li>Luzes e Sombras (Renderizados por Software, nada de OpenGls);<\/li>\n\n\n\n<li>Novas armas como os &#8220;lasers&#8221; do R-Type;<\/li>\n\n\n\n<li>Sistemas e Algoritmos de Capturas de Ecr\u00e3 e Anima\u00e7\u00e3o de Gifs;<\/li>\n\n\n\n<li>Colis\u00f5es a n\u00edvel de P\u00edxel, em tudo;<\/li>\n\n\n\n<li>Melhorias na Performance;<\/li>\n\n\n\n<li>Melhoria do Painel de Estat\u00edsticas;<\/li>\n\n\n\n<li>Input de Texto (falei indirectamente);<\/li>\n\n\n\n<li>\u00c1rvores de Natal como exemplo dos meus Sistemas de Fontes de Luz;<\/li>\n\n\n\n<li>Melhorias nas Anima\u00e7\u00f5es dos Sprites, como explos\u00f5es;<\/li>\n\n\n\n<li>Barras de Sa\u00fade tanto no Jogador como nos Inimigos;<\/li>\n\n\n\n<li>Atalhos para tudo e mais alguma coisa, como mudando a opacidade das Scanlines, inverter o fluxo das ondas, Zooms, etc;<\/li>\n\n\n\n<li>Falar sobre remakes de jogos antigos que vou fazer (como o Pacmania, Master of Orion, Batman the Movie, etc);<\/li>\n<\/ul>\n\n\n\n<p>Outras coisas que fiz pelo meio, como:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Come\u00e7o do meu Software de An\u00e1lise T\u00e9cnica;<\/li>\n\n\n\n<li>O meu Software de Auto-Estudo e Forma\u00e7\u00e3o &#8220;Knowledge Tester&#8221;;<\/li>\n\n\n\n<li>Simula\u00e7\u00f5es de F\u00edsica (como colis\u00f5es de Gal\u00e1xias);<\/li>\n\n\n\n<li>Software de Anima\u00e7\u00f5es e Zoom de Fractais;<\/li>\n\n\n\n<li>A minha Simula\u00e7\u00e3o de Rockets SpaceX (Simula\u00e7\u00f5es de F\u00edsica);<\/li>\n\n\n\n<li>Efeitos Matrix;<\/li>\n\n\n\n<li>A minha pr\u00f3pria libraria GUI (Graphics User Interface), criada do zero em C++ para poder usar em qualquer programa meu;<\/li>\n\n\n\n<li>Cursos que darei sobre Game Design;<\/li>\n\n\n\n<li>Etc;<\/li>\n<\/ul>\n\n\n\n<p>Esqueci-me de mencionar:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>O meu Editor de Texto criado do zero usando C++, parte da minha futura GUI;<\/li>\n\n\n\n<li>Usar XMLs para importar dados para o meu Game Engine (Data-Driven);<\/li>\n<\/ul>\n\n\n\n<p>PS: J\u00e1 corrigi o tal core dump que apareceu no v\u00eddeo no fim, tinha sido eu que me tinha esquecido de limpar algo, e quando vi no v\u00eddeo corrigi;<\/p>\n\n\n\n<p>Eu tentarei partilhar estes VideoLogs de Desenvolvimento do meu Game Engine com mais frequ\u00eancia no Futuro, talvez 3 ou 4 vezes por ano, e n\u00e3o um ap\u00f3s 30 meses!<\/p>\n\n\n\n<p>De qualquer das formas, podem sempre seguir todos os desenvolvimentos do meu Game Engine, no dia-a-dia, se visitarem o meu website em:<br><a href=\"https:\/\/www.goncalo.pt\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.goncalo.pt\/<\/a><\/p>\n\n\n\n<p>Mais especificamente na minha Sec\u00e7\u00e3o de Game Engine, em:<br><a href=\"https:\/\/www.goncalo.pt\/por\/projecto-game-engine-em-c-c\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.goncalo.pt\/por\/projecto-game-engine-em-c-c\/<\/a><\/p>\n\n\n\n<p>Ou na playlist dedicada ao meu Game Engine:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt_jrhG1P_P7FQzTq32UydNT\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt_jrhG1P_P7FQzTq32UydNT<\/a><\/p>\n\n\n\n<p>Hasta, e espero que curtam o v\u00eddeo com as novidades!<\/p>\n\n\n\n<p>2023-12-04 (filmado no dia 1).<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">VideoJogos #DesenvolvimentoDeJogos #DesenvolvimentoDeSoftware #Cpp #Programa\u00e7\u00e3o #IndieDev #Dev\u00bb<\/h1>\n\n\n\n<p>2023-12-04.<\/p>\n\n\n\n<p>Publicado no LinkedIn no mesmo dia, em:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.linkedin.com\/posts\/goncalopt_o-meu-game-engine-em-c-parte-vi-chuva-activity-7137538667643871232-gGnV?utm_source=share&amp;utm_medium=member_desktop\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.linkedin.com\/posts\/goncalopt_o-meu-game-engine-em-c-parte-vi-chuva-activity-7137538667643871232-gGnV?utm_source=share&amp;utm_medium=member_desktop<\/a><\/p>\n\n\n\n<p>The English Version of the Game Engine Playlist is here:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt9wXBGVtEtS6Af4fqGpjtC_\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt9wXBGVtEtS6Af4fqGpjtC_<\/a><\/p>\n\n\n\n<p>English Version of this Game Engine Development VideoLog here:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"2023-11-30 - My Game Engine in C\/C++ - Part VI (3D, Isometrics, Strategy, Rain\/Snow\/Water\/Many More)\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/vf6YgtXgCZM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Post seguinte de VideoLog sobre o meu Game Engine:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"47OUhNDSur\"><a href=\"https:\/\/www.goncalo.pt\/por\/2025\/03\/24\/2025-03-24-o-meu-game-engine-em-c-parte-vii-debug-multi-threading-optimizacoes-memoria-etc-2025-03-24\/\">2025-03-24 &#8211; O Meu Game Engine em C++ &#8211; Parte VII &#8211; Debug\/Multi-Threading\/Optimiza\u00e7\u00f5es\/Mem\u00f3ria\/Etc &#8211; 2025-03-24<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2025-03-24 &#8211; O Meu Game Engine em C++ &#8211; Parte VII &#8211; Debug\/Multi-Threading\/Optimiza\u00e7\u00f5es\/Mem\u00f3ria\/Etc &#8211; 2025-03-24&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2025\/03\/24\/2025-03-24-o-meu-game-engine-em-c-parte-vii-debug-multi-threading-optimizacoes-memoria-etc-2025-03-24\/embed\/#?secret=DTWs6LSmOs#?secret=47OUhNDSur\" data-secret=\"47OUhNDSur\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2025-03-24 \u2013 O Meu Game Engine em C++ \u2013 Parte VII \u2013 Debug\/Multi-Threading\/Optimiza\u00e7\u00f5es\/Mem\u00f3ria\/Etc \u2013 2025-03-24<\/figcaption><\/figure>\n\n\n\n<p>Post anterior, sobre o meu Game Engine, sobre a cria\u00e7\u00e3o de \u00c1rvores de Natal para o Motor de Jogos (na realidade Fontes de Luz):<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"riZdweernF\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/11\/28\/2023-11-28-inicio-da-epoca-natalicia-com-arvores-de-natal-criadas-para-o-meu-game-engine-em-c\/\">2023-11-28 &#8211; In\u00edcio da \u00c9poca Natal\u00edcia com \u00c1rvores de Natal criadas para o meu Game Engine em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2023-11-28 &#8211; In\u00edcio da \u00c9poca Natal\u00edcia com \u00c1rvores de Natal criadas para o meu Game Engine em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/11\/28\/2023-11-28-inicio-da-epoca-natalicia-com-arvores-de-natal-criadas-para-o-meu-game-engine-em-c\/embed\/#?secret=LfGIys8Y0M#?secret=riZdweernF\" data-secret=\"riZdweernF\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2023-11-28 \u2013 In\u00edcio da \u00c9poca Natal\u00edcia com \u00c1rvores de Natal criadas para o meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p>Post seguinte sobre o meu Game Engine:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"Wh46WwPxin\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/09\/2023-12-09-adicionada-uma-pausa-e-tambem-inimigos-ao-meu-mapa-de-jogo-do-meu-game-engine-em-c\/\">2023-12-09 &#8211; Adicionada uma Pausa, e tamb\u00e9m inimigos ao meu Mapa de Jogo do meu Game Engine em C++, e corrigido bug de Abelhas a voar fora do ecr\u00e3&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2023-12-09 &#8211; Adicionada uma Pausa, e tamb\u00e9m inimigos ao meu Mapa de Jogo do meu Game Engine em C++, e corrigido bug de Abelhas a voar fora do ecr\u00e3&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/09\/2023-12-09-adicionada-uma-pausa-e-tambem-inimigos-ao-meu-mapa-de-jogo-do-meu-game-engine-em-c\/embed\/#?secret=robQricM3d#?secret=Wh46WwPxin\" data-secret=\"Wh46WwPxin\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2023-12-09 \u2013 Adicionada uma Pausa, e tamb\u00e9m inimigos ao meu Mapa de Jogo do meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p>V\u00eddeo anterior de YouTube, associado ao Curso de Game Design que vou criar:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"iApJAEv34b\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/11\/24\/2023-11-24-o-inicio-do-meu-mini-curso-sobre-criacao-e-design-de-videojogos\/\">2023-11-24 &#8211; O In\u00edcio do meu Mini-Curso sobre Cria\u00e7\u00e3o e Design de VideoJogos<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2023-11-24 &#8211; O In\u00edcio do meu Mini-Curso sobre Cria\u00e7\u00e3o e Design de VideoJogos&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/11\/24\/2023-11-24-o-inicio-do-meu-mini-curso-sobre-criacao-e-design-de-videojogos\/embed\/#?secret=g7rjaT6nw2#?secret=iApJAEv34b\" data-secret=\"iApJAEv34b\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2023-11-24 \u2013 O In\u00edcio do meu Mini-Curso sobre Cria\u00e7\u00e3o e Design de VideoJogos<\/figcaption><\/figure>\n\n\n\n<p>V\u00eddeo Seguinte, sobre o Curso de Cria\u00e7\u00e3o de VideoJogos:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"weymg6s6yD\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/07\/criacao-de-videojogos-parte-i-diferencas-entre-game-design-game-art-e-game-development-2023-12-07\/\">Cria\u00e7\u00e3o de VideoJogos &#8211; Parte I &#8211; Diferen\u00e7as entre Game Design, Game Art e Game Development &#8211; 2023-12-07<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Cria\u00e7\u00e3o de VideoJogos &#8211; Parte I &#8211; Diferen\u00e7as entre Game Design, Game Art e Game Development &#8211; 2023-12-07&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/07\/criacao-de-videojogos-parte-i-diferencas-entre-game-design-game-art-e-game-development-2023-12-07\/embed\/#?secret=nEij0pBpzs#?secret=weymg6s6yD\" data-secret=\"weymg6s6yD\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">Cria\u00e7\u00e3o de VideoJogos \u2013 Parte I \u2013 Diferen\u00e7as entre Game Design, Game Art e Game Development \u2013 2023-12-07<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/12\/2023-11-30-O-Meu-Game-Engine-em-Cpp-VideoLog-de-Desenvolvimento-Parte-VI-Thumbnail-1024x576.png\" alt=\"2023-12-04 - VideoLog do Meu Game Engine - Parte VI - Chuva, Neve, Rel\u00e2mpagos, Cascatas, Isom\u00e9tricos, 3D, Fogo, Luzes e Sombras, Armas, e 1001 coisas mais...\" class=\"wp-image-3062\" style=\"width:1136px;height:639px\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/12\/2023-11-30-O-Meu-Game-Engine-em-Cpp-VideoLog-de-Desenvolvimento-Parte-VI-Thumbnail-1024x576.png 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/12\/2023-11-30-O-Meu-Game-Engine-em-Cpp-VideoLog-de-Desenvolvimento-Parte-VI-Thumbnail-300x169.png 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/12\/2023-11-30-O-Meu-Game-Engine-em-Cpp-VideoLog-de-Desenvolvimento-Parte-VI-Thumbnail-768x432.png 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/12\/2023-11-30-O-Meu-Game-Engine-em-Cpp-VideoLog-de-Desenvolvimento-Parte-VI-Thumbnail-1536x864.png 1536w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/12\/2023-11-30-O-Meu-Game-Engine-em-Cpp-VideoLog-de-Desenvolvimento-Parte-VI-Thumbnail.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" 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do<\/p>\n","protected":false},"author":1,"featured_media":3062,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,122,286,287,290,284,5,3,134,285,289,4,164,266,162,291,288,292,121,133,398],"tags":[176,150,118,207,24,23,226,312,341,117,343,281,120,194,331,332,128,126,26,25,319,342],"class_list":["post-3055","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-dev-videolog","category-estrategia","category-isometricos","category-labirintos","category-platformers","category-programacao","category-projectos","category-retro-gaming","category-shoot-em-up","category-horizontal-shooter","category-softwares","category-top","category-top-20","category-top-game-engine","category-um-dia-3d","category-v-scrolling","category-varios-simuladores","category-video","category-video-jogos","category-videolog-game-engine","tag-3d","tag-agua","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-isometrico","tag-logs","tag-logs-de-desenvolvimento","tag-motor-de-jogos","tag-ondas","tag-platformer","tag-programacao","tag-raios","tag-raios-laser","tag-real-time","tag-shoot-em-up","tag-shooter","tag-videogames","tag-videojogos","tag-videos","tag-youtube"],"yoast_head":"<!-- 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