{"id":310,"date":"2020-09-26T09:22:00","date_gmt":"2020-09-26T09:22:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=310"},"modified":"2025-03-24T16:17:59","modified_gmt":"2025-03-24T16:17:59","slug":"2020-09-26-log-de-desenvolvimento-1-do-meu-game-engine-em-c-c-devlog-1","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2020\/09\/26\/2020-09-26-log-de-desenvolvimento-1-do-meu-game-engine-em-c-c-devlog-1\/","title":{"rendered":"2020-09-26 &#8211; Log de Desenvolvimento 1 do meu Game Engine em C\/C++ &#8211; DevLog 1"},"content":{"rendered":"\n<p>O Game Engine em funcionamento em v\u00eddeo. MAS gravei em 10 FPS, e ficou pouco flu\u00eddo apesar de na realidade o jogo estar muito flu\u00eddo.<br><br>E podem ver os sons que fiz para quando o boneco perde a vida, etc. Os saltos s\u00e3o assobios ligeiros, e quando perde a vida gravei um &#8220;arghhh&#8221; (ficou altamente), e quando volta \u00e0 vida, um &#8220;I&#8217;m Back&#8221; suave.<br><br>Neste port\u00e1til lento isto d\u00e1 at\u00e9 1000 FPS e tinha fixos os 60 FPS mas como tinha gravado h\u00e1 dias o Tux Racer em 10 FPS e esqueci de tirar, este v\u00eddeo ficou pouco flu\u00eddo, foi esquecimento meu, o jogo est\u00e1 melhor que isto.<br><br>Como expliquei antes, &#8220;roubei&#8221; os tiles ao Rick Dangerous e os bonecos &#8220;Eric The Swift&#8221; e o caracol ao Lost Vikings, e criei um mapa \u00e0 pressa para os testes.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Continua abaixo, ap\u00f3s o v\u00eddeo:<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"O Meu Motor de Jogos em C++ - Parte I - Jogos de Plataformas\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/66TLmWYftNk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><br><br>Pr\u00f3ximos passos:<br>&#8211; Criar um sistema de balas (disparar, collision de balas, etc);<br>&#8211; Talvez atirar granadas (em arco e explodir ao tocar em algo);<br>&#8211; Criar um sistema de Jet Pack (poder voar e tal);<br>&#8211; Aumentar o n\u00famero de balas ou g\u00e1s do Jet Pack ao apanhar packs;<br>&#8211; Meter as vidas vis\u00edveis no topo do ecr\u00e3;<br>&#8211; Pontua\u00e7\u00e3o (por cada caracol eliminado);<br>&#8211; O boneco poder correr;<br>&#8211; Eliminar o bug de crashar quando vou off-screen;<br><br>Depois partilho no pr\u00f3ximo v\u00eddeo, mas primeiro ainda tenho de remodelar tudo. \ud83d\ude42<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Descri\u00e7\u00e3o no YouTube:<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>\u00abNeste v\u00eddeo apenas mostro como corre o game engine, neste caso na cria\u00e7\u00e3o de jogos de plataformas, o mal \u00e9 que me esqueci de deixar o gravador de ecr\u00e3 com 10 FPS e por isso a anima\u00e7\u00e3o ficou mal, mas na realidade estava o jogo a 60FPS e muito flu\u00eddo, apenas n\u00e3o se nota no v\u00eddeo. Antes de prosseguir, est\u00e1 aqui o v\u00eddeo 2: <a href=\"https:\/\/www.youtube.com\/watch?v=rQbwYUr2OHg\">https:\/\/www.youtube.com\/watch?v=rQbwY&#8230;<\/a>. Quanto ao 1, ainda estou na optimiza\u00e7\u00e3o do motor de jogos, prepara\u00e7\u00e3o de sons, testar cria\u00e7\u00e3o de mapas, texturas, e 1001 coisas mais. Falo tamb\u00e9m dos meus projectos para o Futuro em termos de videojogos. Hei-de criar v\u00e1rios videojogos no Futuro, o primeiro ser\u00e1 de plataformas, da\u00ed estar a testar primeiro o motor de jogos com plataformas, com sprites\/tiles dos jogos Lost Vikings e Rick Dangerous. Depois tratarei de brincar com balas (disparar contra os inimigos), entre outras coisas. Desculpem a qualidade estar m\u00e1 (FPS a 10), mas na realidade o jogo estava a 60FPS e numa m\u00e1quina minimamente decente poderia chegar aos 10.000 ou outras dezenas de milhares de FPS. Para verem v\u00eddeos futuros sobre o desenvolvimento de jogos no meu game engine, visitem: <a href=\"https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt_jrhG1P_P7FQzTq32UydNT\">https:\/\/www.youtube.com\/playlist?list&#8230;<\/a> De resto, poder\u00e3o ver outros tipos de v\u00eddeosno meu canal em <a href=\"http:\/\/www.youtube.com\/GoncaloFerreira\/\">http:\/\/www.youtube.com\/GoncaloFerreira\/<\/a> ou um dia no meu site <a href=\"https:\/\/www.youtube.com\/redirect?q=http%3A%2F%2Fwww.goncaloferreira.com%2F&amp;v=66TLmWYftNk&amp;event=video_description&amp;redir_token=QUFFLUhqbGZSSldsc2tES2JqcnJ4cVRKeXRfM1d5YWp2d3xBQ3Jtc0trc0dvOWxwOEJBbVFOMC15OXBlREx3UUNEb091cVFyRzdnUDFTNFc0XzRMZ1BuNjQ0TGFGazkxY2t3aTA2QjN0TEUzNTdHVG8zd3R6VVVFaElMeXl1eHdrRkNibF9Eb1VmWnhOQ2kwUnZ4dEQ0VDVQaw%3D%3D\" rel=\"noreferrer noopener\" target=\"_blank\">http:\/\/www.goncaloferreira.com\/<\/a>. Bem, um dia partilho novo v\u00eddeo. <a href=\"https:\/\/www.youtube.com\/hashtag\/gameengine\">#GameEngine <\/a><a href=\"https:\/\/www.youtube.com\/hashtag\/motordejogos\">#MotorDeJogos<\/a><a href=\"https:\/\/www.youtube.com\/hashtag\/videojogos\"> #Videojogos<\/a><a href=\"https:\/\/www.youtube.com\/hashtag\/c\"> #C<\/a>++\u00bb<\/p>\n","protected":false},"excerpt":{"rendered":"<p>O Game Engine em funcionamento em v\u00eddeo. MAS gravei em 10 FPS, e ficou pouco flu\u00eddo apesar de na realidade<\/p>\n","protected":false},"author":1,"featured_media":313,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,122,284,5,3,285,289,4,121,133,398],"tags":[7,118,207,24,23,312,341,117,281,128,126,26,25],"class_list":["post-310","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-dev-videolog","category-platformers","category-programacao","category-projectos","category-shoot-em-up","category-horizontal-shooter","category-softwares","category-video","category-video-jogos","category-videolog-game-engine","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-logs","tag-logs-de-desenvolvimento","tag-motor-de-jogos","tag-platformer","tag-shoot-em-up","tag-shooter","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2020-09-26 - Log de Desenvolvimento 1 do meu Game Engine em C\/C++ - DevLog 1 - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2020\/09\/26\/2020-09-26-log-de-desenvolvimento-1-do-meu-game-engine-em-c-c-devlog-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2020-09-26 - Log de Desenvolvimento 1 do meu Game Engine em C\/C++ - DevLog 1 - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"O Game Engine em funcionamento em v\u00eddeo. 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