{"id":324,"date":"2020-10-08T05:32:00","date_gmt":"2020-10-08T05:32:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=324"},"modified":"2023-10-07T03:19:36","modified_gmt":"2023-10-07T03:19:36","slug":"2020-10-08-a-criar-animacao-sprites-para-o-boneco-parado-no-the-gimp","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2020\/10\/08\/2020-10-08-a-criar-animacao-sprites-para-o-boneco-parado-no-the-gimp\/","title":{"rendered":"2020-10-08 &#8211; A criar anima\u00e7\u00e3o\/sprites para o boneco parado no The Gimp&#8230;"},"content":{"rendered":"\n<p>O trabalho de &#8220;hoje&#8221; (dia 08\/10): o criar uma anima\u00e7\u00e3o para quando o boneco est\u00e1 parado.<br><br>Perdi uns minutos no GIMP (software brutal t\u00e3o bom ou melhor que o pr\u00f3prio Photoshop, para Linux), a fechar a boca ao boneco, que s\u00f3 tinha imagem dele de boca aberta, pois retirei-o do jogo &#8220;Lost Vikings&#8221;, \u00e9 o Erik the Swift.<br><br>Fechei a boca, porque agora, n\u00e3o d\u00e1 para ver na imagem bem, mas podem ver que num jogo est\u00e1 com a boca fechada e no outro aberta, ele tem a anima\u00e7\u00e3o, e j\u00e1 pode falar, ou mostrar que est\u00e1 ofegante, etc.<br><br>Bastou ter a boca aberta numa das imagens e fechada na outra.<br><br>E claro est\u00e1, programar isso. Como \u00e9 \u00f3bvio&#8230;<br><br>N\u00e3o \u00e9 t\u00e3o f\u00e1cil partilhar coisas novas se trabalho sempre no mesmo jogo hoje em dia, talvez daqui a dias mexa noutra coisa que n\u00e3o jogos, mas vou mostrando pequenas melhorias que vou fazendo e um dia mostro num v\u00eddeo final.<br><br>O \u00faltimo v\u00eddeo que tenho, foi partilhado h\u00e1 semanas e est\u00e1 aqui:<br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"O Meu Motor de Jogos em C++ - Parte I - Jogos de Plataformas\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/66TLmWYftNk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Daqui a dias a ver se partilho outro novo v\u00eddeo com mais melhorias&#8230;<br><br>2020-10-08.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>O trabalho de &#8220;hoje&#8221; (dia 08\/10): o criar uma anima\u00e7\u00e3o para quando o boneco est\u00e1 parado. Perdi uns minutos no<\/p>\n","protected":false},"author":1,"featured_media":325,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[72,6,122,284,5,3,285,289,4,133],"tags":[69,67,7,118,207,24,23,117,281,128,126,306,26,25],"class_list":["post-324","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arte-digital","category-game-development","category-dev-videolog","category-platformers","category-programacao","category-projectos","category-shoot-em-up","category-horizontal-shooter","category-softwares","category-video-jogos","tag-arte","tag-arte-digital","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-shoot-em-up","tag-shooter","tag-sprites","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2020-10-08 - A criar anima\u00e7\u00e3o\/sprites para o boneco parado no The Gimp... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2020\/10\/08\/2020-10-08-a-criar-animacao-sprites-para-o-boneco-parado-no-the-gimp\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2020-10-08 - A criar anima\u00e7\u00e3o\/sprites para o boneco parado no The Gimp... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"O trabalho de &#8220;hoje&#8221; (dia 08\/10): o criar uma anima\u00e7\u00e3o para quando o boneco est\u00e1 parado. 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