{"id":327,"date":"2020-10-10T06:02:00","date_gmt":"2020-10-10T06:02:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=327"},"modified":"2023-10-07T03:19:32","modified_gmt":"2023-10-07T03:19:32","slug":"2020-10-10-colocar-uma-box-de-fps-frames-per-second-no-meu-game-engine-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2020\/10\/10\/2020-10-10-colocar-uma-box-de-fps-frames-per-second-no-meu-game-engine-em-c-c\/","title":{"rendered":"2020-10-10 &#8211; Colocar uma box de FPS (Frames Per Second) no meu Game Engine em C\/C++&#8230;"},"content":{"rendered":"\n<p>1200 FPS? J\u00e1 explico (imagem de h\u00e1 6 dias atr\u00e1s). <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t9f\/1\/16\/1f61b.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>O que fiz &#8220;hoje&#8221;? Uma fun\u00e7\u00e3o\/classe que desenha rect\u00e2ngulos transl\u00facidos com texto, e neste caso passei a ver os FPS (Frames Per Second) no pr\u00f3prio jogo ao inv\u00e9s de ver na consola. Aquele rect\u00e2ngulo azul com texto, foi o trabalho de algum tempo livre hoje.<\/p>\n\n\n\n<p>E 1200 FPS? Sim, isto foi optimizado ainda mais (tenho andado a melhorar o c\u00f3digo que estava algo \u00e0 pressa), e \u00e9 este o poder do C++, numa m\u00e1quina super velha, com uns 6 anos (uso port\u00e1teis durante muito tempo), sem acelera\u00e7\u00e3o, com um Celeron 1600 (a bateria durava mais tempo e eu sou pr\u00f3-poupar energia), etc, faz 1200 FPS e a ocupar (vejam \u00e0 direita) uns 40% do CPU. Quer dizer que aguentaria na realidade com uns 3000 FPS, ou seja, processaria todo o jogo, e desenharia, com m\u00fasica inclu\u00edda, 3000 vezes por segundo. E bastam 60 FPS para que o jogo seja flu\u00eddo. <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t20\/1\/16\/1f61c.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>E se fosse em full screen seria 4 vezes mais r\u00e1pido (3000 a 6000 FPS neste PC), e num shooter (mais leve, sem gravidade e outras leis da F\u00edsica), tem por norma o dobro, seria 6000 a 12000 (1.200.000 frames por segundo nalgumas m\u00e1quinas).<\/p>\n\n\n\n<p>E eu estava no ecr\u00e3 inicial, se virem \u00e0 esquerda que sem querer cortei, os FPS estavam definidos para 3000 FPS (mas s\u00f3 deu 1200 FPS porque o Linux cortou o processo para apenas um core), mas mexia tudo t\u00e3o r\u00e1pido que eu tocava numa tecla e ca\u00eda logo em cima deles e perdia lol, s\u00e3o FPS reais. \u00c9 o que d\u00e1 criar um jogo do zero ao inv\u00e9s de alguns que usam game engines na Internet que criam jogos gigantescos e super lentos e limitados. Este \u00e9 poder total. No limits! <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t20\/1\/16\/1f61c.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>Agora imaginem em m\u00e1quinas 100 vezes mais r\u00e1pidas (h\u00e1 processadores mesmo 100 vezes mais r\u00e1pido e se tiverem placas gr\u00e1ficas ainda mais r\u00e1pidos ficam), e poder\u00e3o ter centenas de milhares de FPS, quando apenas s\u00e3o necess\u00e1rios 60.<\/p>\n\n\n\n<p>\u00c9 a micro-optimiza\u00e7\u00e3o que tanto gosto, em funcionamento. O C e o C++ t\u00eam esse poder, e eu uso-o.<\/p>\n\n\n\n<p>E nem uso smart-pointers como alguns usariam, pois \u00e0s vezes at\u00e9 compensam, mas noutras s\u00e3o mais pesados, raramente os uso (s\u00f3 quando fica mais r\u00e1pido). Uso normalmente raw pointers e tudo, \u00e9 mesmo \u00e0 boss, daqueles que basta um esquecimento e o jogo crasha sem sabermos onde hehehe.<\/p>\n\n\n\n<p>Bem, daqui a dias terei outras novidades.<\/p>\n\n\n\n<p>Agora \u00e9 sempre a andar.<\/p>\n\n\n\n<p>O v\u00eddeo est\u00e1 no browser porque com experi\u00eancias rebentei sem querer com os codecs todos, e s\u00f3 abre v\u00eddeos agora no browser, e ainda n\u00e3o tive paci\u00eancia para resolver lol.<\/p>\n\n\n\n<p>\u00c9 engra\u00e7ado que, se o meu lema principal de vida sempre foi &#8220;Se \u00e9 poss\u00edvel, eu consigo!&#8221;, porque raios nunca me lembrei de criar videojogos, se sabia que, inevitavelmente, iria conseguir, tal como tudo o que tenho tentado na vida?<\/p>\n\n\n\n<p>Estou arrependido de n\u00e3o ter come\u00e7ado h\u00e1 mais tempo, que isto \u00e9 o &#8220;trabalho&#8221; mais divertido que alguma vez tive. <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t4c\/1\/16\/1f642.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>2020-10-10.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1200 FPS? J\u00e1 explico (imagem de h\u00e1 6 dias atr\u00e1s). O que fiz &#8220;hoje&#8221;? Uma fun\u00e7\u00e3o\/classe que desenha rect\u00e2ngulos transl\u00facidos<\/p>\n","protected":false},"author":1,"featured_media":328,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,285,289,4,133],"tags":[7,151,118,207,313,24,23,312,117,314,281,128,126,26,25],"class_list":["post-327","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-shoot-em-up","category-horizontal-shooter","category-softwares","category-video-jogos","tag-c","tag-debugging","tag-desenvolvimento-de-jogos","tag-dev","tag-fps","tag-game-dev","tag-game-engine","tag-logs","tag-motor-de-jogos","tag-performance","tag-platformer","tag-shoot-em-up","tag-shooter","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2020-10-10 - Colocar uma box de FPS (Frames Per Second) no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2020\/10\/10\/2020-10-10-colocar-uma-box-de-fps-frames-per-second-no-meu-game-engine-em-c-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2020-10-10 - Colocar uma box de FPS (Frames Per Second) no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"1200 FPS? 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