{"id":338,"date":"2020-10-18T06:32:00","date_gmt":"2020-10-18T06:32:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=338"},"modified":"2023-10-07T03:19:23","modified_gmt":"2023-10-07T03:19:23","slug":"2020-10-18-quando-um-bug-se-torna-uma-feature-saltos-no-ar-no-meu-game-engine-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2020\/10\/18\/2020-10-18-quando-um-bug-se-torna-uma-feature-saltos-no-ar-no-meu-game-engine-em-c-c\/","title":{"rendered":"2020-10-18 &#8211; Quando um bug se torna uma feature &#8211; Saltos no Ar, no meu Game Engine em C\/C++&#8230;"},"content":{"rendered":"\n<p>Porque \u00e9 que o boneco est\u00e1 t\u00e3o alto? Porque estou a brincar com as leis da F\u00edsica, a mexer na gravidade? Nem por isso, criei um &#8220;jet power jump&#8221;, para permitir ao jogador saltar umas quantas vezes no ar, da\u00ed aparecer \u00e0 esquerda nos logs o &#8220;Jet Power Jump&#8221;, o que faz com que ele possa literalmente voar pelo ecr\u00e3 um pouco.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Mais uma funcionalidade preparada para futuros jogos que possa criar. <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t20\/1\/16\/1f61c.png\"><\/p>\n\n\n\n<p>PS: Na realidade, come\u00e7ou por ser um bug, que tornei numa feature hehehe.<\/p>\n\n\n\n<p>2020-10-18.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Porque \u00e9 que o boneco est\u00e1 t\u00e3o alto? Porque estou a brincar com as leis da F\u00edsica, a mexer na<\/p>\n","protected":false},"author":1,"featured_media":339,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,4,133],"tags":[90,7,151,118,207,24,23,310,117,281,309,26,25],"class_list":["post-338","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-softwares","category-video-jogos","tag-bugs","tag-c","tag-debugging","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-gravidade","tag-motor-de-jogos","tag-platformer","tag-saltos","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2020-10-18 - Quando um bug se torna uma feature - Saltos no Ar, no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2020\/10\/18\/2020-10-18-quando-um-bug-se-torna-uma-feature-saltos-no-ar-no-meu-game-engine-em-c-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2020-10-18 - Quando um bug se torna uma feature - Saltos no Ar, no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Porque \u00e9 que o boneco est\u00e1 t\u00e3o alto? 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