{"id":3892,"date":"2024-10-03T16:42:29","date_gmt":"2024-10-03T16:42:29","guid":{"rendered":"https:\/\/www.goncalo.pt\/por\/?p=3892"},"modified":"2024-10-16T22:59:31","modified_gmt":"2024-10-16T22:59:31","slug":"2024-10-03-testando-multi-threading-com-a-chuva-do-meu-game-engine-em-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2024\/10\/03\/2024-10-03-testando-multi-threading-com-a-chuva-do-meu-game-engine-em-c\/","title":{"rendered":"2024-10-03 &#8211; Testando Multi-Threading com a Chuva do meu Game Engine em C++\u2026"},"content":{"rendered":"\n<p>Hoje quero mostrar-vos algo de diferente, j\u00e1 que trabalho com Multi-Threading como sempre, mas nunca o mostrei, e tamb\u00e9m para efeitos de ensino, seja para formandos ou para quem queira acompanhar o meu trabalho, e tamb\u00e9m explicar as melhorias que fiz \u00e0 chuva.<\/p>\n\n\n\n<p>Aqui estou a testar a Chuva funcionando em threads separadas (Multi-Threading), no meu Game Engine em C++:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/10\/2024-10-03-Testing-Multi-Threading-on-my-Cpp-Game-Engine-Rain.mp4\"><\/video><figcaption class=\"wp-element-caption\">2024-10-03 &#8211; Testando Multi-Threading com a Chuva do meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Isto usando obviamente Linux, pois \u00e9 o meu sistema de elei\u00e7\u00e3o.<\/p>\n\n\n\n<p>A meio podem ver que eu ligo e desligo a chuva v\u00e1rias vezes, e podem ver a thread usada pela chuva a aparecer e desaparecer ao lado, fiz com que a thread desaparecesse mesmo quando eu desligava a chuva e n\u00e3o apenas congelasse, para efeitos demonstrativos.<\/p>\n\n\n\n<p>Podem ver ampliado aqui:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"278\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/10\/2024-10-03-Testing-Multi-Threading-on-my-Cpp-Game-Engine-Rain-Only-Threads-Created-Real-Time.gif\" alt=\"2024-10-03 - Testando Multi-Threading com a Chuva do meu Game Engine em C++ - Vendo as Threads a ser criadas em cada loop em Real-Time\u2026\" class=\"wp-image-3921\" style=\"width:1140px;height:auto\"\/><figcaption class=\"wp-element-caption\">2024-10-03 &#8211; Testando Multi-Threading com a Chuva do meu Game Engine em C++ &#8211; Vendo as Threads a ser criadas em cada loop em Real-Time\u2026<\/figcaption><\/figure>\n\n\n\n<p>Claro que isto n\u00e3o \u00e9 assim que deve ser feito ou se houver 20 threads num jogo com 300 FPS, ter\u00edamos 6000 threads abertas por segundo, o que \u00e9 overkill, eu s\u00f3 fiz isto assim para demonstrar a quem queira ver um pouco sobre threads.<\/p>\n\n\n\n<p>No post seguinte podem ver o sistema j\u00e1 pronto, com mais explica\u00e7\u00f5es, e onde explico como fiz para n\u00e3o abrir 1001 threads por segundo:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"hlQUPNk7jJ\"><a href=\"https:\/\/www.goncalo.pt\/por\/2024\/10\/06\/2024-10-05-sistema-de-gestao-de-threads-finalizado-no-meu-game-engine-em-cpp\/\">2024-10-05 &#8211; Sistema de Gest\u00e3o de Threads finalizado no meu Game Engine em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2024-10-05 &#8211; Sistema de Gest\u00e3o de Threads finalizado no meu Game Engine em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2024\/10\/06\/2024-10-05-sistema-de-gestao-de-threads-finalizado-no-meu-game-engine-em-cpp\/embed\/#?secret=hr2R2983ch#?secret=hlQUPNk7jJ\" data-secret=\"hlQUPNk7jJ\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2024-10-05 \u2013 Sistema de Gest\u00e3o de Threads finalizado no meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p>Eu tenho estado h\u00e1 meses com tanto trabalho que nunca mais mexi no meu Game Engine nestes meses, com a excep\u00e7\u00e3o do placard publicit\u00e1rio no meu dia de anos.<\/p>\n\n\n\n<p>E agora tive algumas horinhas livres e vou come\u00e7ar a ter mais tempo livre, e quis matar saudades do meu projecto favorito.<\/p>\n\n\n\n<p>E \u00e9 dif\u00edcil n\u00e3o compreender porque o adoro certo?<\/p>\n\n\n\n<p>\u00c9 importante referir que tamb\u00e9m fiz melhorias ao meu algoritmo de chuva, aumentando muito a sua performance, pois recriei os mecanismos com que \u00e9 renderizada no ecr\u00e3, para aumentar a sua velocidade, e em simult\u00e2neo met\u00ea-la tamb\u00e9m em Multi-Threading.<\/p>\n\n\n\n<p>Pois como todos sabemos, que serve termos processadores com muitas cores e threads se n\u00e3o tiramos proveito deles?<\/p>\n\n\n\n<p>No exemplo acima h\u00e1 perto de 4000 gotas de chuva e eventuais splashes no ecr\u00e3 em simult\u00e2neo.<\/p>\n\n\n\n<p>Falta-me apenas melhorar tamb\u00e9m o meu n\u00edvel de testes, aquele que j\u00e1 conhecem:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/08\/2024-08-05-Better-Lightnings-and-Rain-on-my-Cpp-Game-Engine.mp4\"><\/video><figcaption class=\"wp-element-caption\">2024-08-05 &#8211; Melhoria nos Rel\u00e2mpagos e Chuva e Multi-Threading &#8211; de volta ao meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Eu adoro este projecto e quero ver se em breve recupero o tempo perdido nele.<\/p>\n\n\n\n<p>Pois um dia quero criar jogos maravilhosos com ele, pois estou a cri\u00e1-lo de forma a que possa criar jogos lind\u00edssimos graficamente, e magn\u00edficos em jogabilidade.<\/p>\n\n\n\n<p>A ver se \u00e9 no pr\u00f3ximo ano que lan\u00e7o o meu primeiro remake.<\/p>\n\n\n\n<p>O objectivo j\u00e1 sabem, \u00e9 criar uma esp\u00e9cie de &#8220;hiper-realismo&#8221; dentro do Retro-Gaming em 2D.<\/p>\n\n\n\n<p>E este magn\u00edfico som (m\u00fasica que n\u00e3o \u00e9 minha) a dar um ambiente incr\u00edvel ao jogo, fazendo-me lembrar o que sentia no jogo &#8220;Ugh!&#8221; ao ouvir a m\u00fasica e ver cair a neve.<\/p>\n\n\n\n<p>\u00c9 maravilhoso!<\/p>\n\n\n\n<p>Bem, at\u00e9 \u00e0 pr\u00f3xima!<\/p>\n\n\n\n<p>2024-10-03.<\/p>\n\n\n\n<p>Partilhado no mesmo dia no meu LinkedIn, em:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.linkedin.com\/posts\/goncalopt_hoje-quero-mostrar-vos-algo-de-diferente-activity-7247648566603661312-84rU?utm_source=share&amp;utm_medium=member_desktop\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.linkedin.com\/posts\/goncalopt_hoje-quero-mostrar-vos-algo-de-diferente-activity-7247648566603661312-84rU?utm_source=share&amp;utm_medium=member_desktop<\/a><\/p>\n\n\n\n<p>Pr\u00f3ximo post:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"hlQUPNk7jJ\"><a href=\"https:\/\/www.goncalo.pt\/por\/2024\/10\/06\/2024-10-05-sistema-de-gestao-de-threads-finalizado-no-meu-game-engine-em-cpp\/\">2024-10-05 &#8211; Sistema de Gest\u00e3o de Threads finalizado no meu Game Engine em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2024-10-05 &#8211; Sistema de Gest\u00e3o de Threads finalizado no meu Game Engine em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2024\/10\/06\/2024-10-05-sistema-de-gestao-de-threads-finalizado-no-meu-game-engine-em-cpp\/embed\/#?secret=hr2R2983ch#?secret=hlQUPNk7jJ\" data-secret=\"hlQUPNk7jJ\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2024-10-05 \u2013 Sistema de Gest\u00e3o de Threads finalizado no meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p>Post anterior, associado ao meu Algoritmo de Matrix:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"v4PXrbGjxv\"><a href=\"https:\/\/www.goncalo.pt\/por\/2024\/09\/25\/2024-09-25-matrix-rain-com-a-system-failure-em-c\/\">2024-09-25 &#8211; Matrix Rain com a System Failure, em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2024-09-25 &#8211; Matrix Rain com a System Failure, em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2024\/09\/25\/2024-09-25-matrix-rain-com-a-system-failure-em-c\/embed\/#?secret=97H3LjDOsd#?secret=v4PXrbGjxv\" data-secret=\"v4PXrbGjxv\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2024-09-25 \u2013 Matrix Rain com a System Failure, em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p>Post anterior, associado ao meu Game Engine:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"KND5XQMju1\"><a href=\"https:\/\/www.goncalo.pt\/por\/2024\/09\/05\/2024-09-04-paineis-publicitarios-estilo-tricky-quicky-no-meu-game-engine-em-c\/\">2024-09-04 &#8211; Paineis Publicit\u00e1rios estilo Tricky Quicky no meu Game Engine em C++\u2026<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2024-09-04 &#8211; Paineis Publicit\u00e1rios estilo Tricky Quicky no meu Game Engine em C++\u2026&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2024\/09\/05\/2024-09-04-paineis-publicitarios-estilo-tricky-quicky-no-meu-game-engine-em-c\/embed\/#?secret=gyzW641AWN#?secret=KND5XQMju1\" data-secret=\"KND5XQMju1\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2024-09-04 \u2013 Paineis Publicit\u00e1rios estilo Tricky Quicky no meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p><br>Post anterior, associado ao meu Algoritmo de Chuva:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"O4UJmdZGQc\"><a href=\"https:\/\/www.goncalo.pt\/por\/2024\/08\/05\/2024-08-05-melhoria-nos-relampagos-e-chuva-e-multi-threading-de-volta-ao-meu-game-engine-em-c\/\">2024-08-05 &#8211; Melhoria nos Rel\u00e2mpagos e Chuva e Multi-Threading &#8211; de volta ao meu Game Engine em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2024-08-05 &#8211; Melhoria nos Rel\u00e2mpagos e Chuva e Multi-Threading &#8211; de volta ao meu Game Engine em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2024\/08\/05\/2024-08-05-melhoria-nos-relampagos-e-chuva-e-multi-threading-de-volta-ao-meu-game-engine-em-c\/embed\/#?secret=weIVx0wOdx#?secret=O4UJmdZGQc\" data-secret=\"O4UJmdZGQc\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2024-08-05 \u2013 Melhoria nos Rel\u00e2mpagos e Chuva e Multi-Threading \u2013 de volta ao meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"450\" height=\"253\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/10\/2024-10-03-Testing-Multi-Threading-on-my-Cpp-Game-Engine-Rain.gif\" alt=\"2024-10-03 - Testando Multi-Threading com a Chuva do meu Game Engine em C++\u2026\" class=\"wp-image-3893\" style=\"width:1137px;height:auto\"\/><figcaption class=\"wp-element-caption\">2024-10-03 &#8211; Testando Multi-Threading com a Chuva do meu Game Engine em C++\u2026<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Hoje quero mostrar-vos algo de diferente, j\u00e1 que trabalho com Multi-Threading como sempre, mas nunca o mostrei, e tamb\u00e9m para<\/p>\n","protected":false},"author":1,"featured_media":3893,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,197,284,5,3,134,4,164,162,133],"tags":[7,186,118,207,24,23,117,389,282,120,383,187,189,166,172,241,160,345,344,158,384,26,25],"class_list":["post-3892","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-linux","category-platformers","category-programacao","category-projectos","category-retro-gaming","category-softwares","category-top","category-top-game-engine","category-video-jogos","tag-c","tag-chuva","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-multi-threading","tag-plaltformer","tag-programacao","tag-publicidade","tag-rain","tag-relampagos","tag-simulacao","tag-simulacoes","tag-sonic","tag-top","tag-top-10-game-engine","tag-top-20","tag-top-game-engine","tag-tricky-quicky","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2024-10-03 - Testando Multi-Threading com a Chuva do meu Game Engine em C++\u2026 - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2024\/10\/03\/2024-10-03-testando-multi-threading-com-a-chuva-do-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2024-10-03 - Testando Multi-Threading com a Chuva do meu Game Engine em C++\u2026 - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Hoje quero mostrar-vos algo de diferente, j\u00e1 que trabalho com Multi-Threading como sempre, mas nunca o mostrei, e tamb\u00e9m para\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2024\/10\/03\/2024-10-03-testando-multi-threading-com-a-chuva-do-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2024-10-03T16:42:29+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-16T22:59:31+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/10\/2024-10-03-Testing-Multi-Threading-on-my-Cpp-Game-Engine-Rain.gif\" \/>\n\t<meta property=\"og:image:width\" content=\"450\" \/>\n\t<meta property=\"og:image:height\" content=\"253\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/gif\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2024\/10\/03\/2024-10-03-testando-multi-threading-com-a-chuva-do-meu-game-engine-em-c\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2024\/10\/03\/2024-10-03-testando-multi-threading-com-a-chuva-do-meu-game-engine-em-c\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2024-10-03 &#8211; 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