{"id":3975,"date":"2024-11-24T21:48:54","date_gmt":"2024-11-24T21:48:54","guid":{"rendered":"https:\/\/www.goncalo.pt\/por\/?p=3975"},"modified":"2025-01-24T17:58:10","modified_gmt":"2025-01-24T17:58:10","slug":"2024-11-24-melhorias-nas-balas-e-colisoes-no-shooter-level-do-meu-game-engine-em-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2024\/11\/24\/2024-11-24-melhorias-nas-balas-e-colisoes-no-shooter-level-do-meu-game-engine-em-c\/","title":{"rendered":"2024-11-24 &#8211; Melhorias nas Balas e Colis\u00f5es no Shooter Level do meu Game Engine em C++\u2026"},"content":{"rendered":"\n<p>Aqui est\u00e3o mais melhorias no meu Game Engine no que diz respeito \u00e0s colis\u00f5es dos inimigos, das balas, entre outras coisas como inimigos a desviarem-se dos obst\u00e1culos, etc:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/11\/2024-11-24-Improvements-on-bullets-and-objects-collisions-on-my-Cpp-Game-Engines-Shooter.mp4\"><\/video><figcaption class=\"wp-element-caption\">2024-11-24 &#8211; Melhorias nas Balas e Colis\u00f5es no Shooter Level do meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p>Como n\u00e3o mexia no meu Game Engine, na parte do Shooter (n\u00edvel de testes estilo Shoot&#8217;Em Up) h\u00e1 mais de um ano, quis dedicar pelo menos um dia a ele, pois tinha coisas que estavam vergonhosas, devido a focar-me mais no Platformer.<\/p>\n\n\n\n<p>O que foi melhorado:<\/p>\n\n\n\n<p>1 &#8211; Anima\u00e7\u00e3o de invulnerabilidade melhorada;<br>2 &#8211; As balas j\u00e1 explodem no local certo, pois antes explodiam em locais incertos perto dos obst\u00e1culos, e agora explodem no local certo, vejam abaixo;<br>3 &#8211; Podem ver que as suas balas dos inimigos tamb\u00e9m j\u00e1 colidem com os obst\u00e1culos, ao inv\u00e9s de passar por elas como antes:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"366\" height=\"206\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/11\/2024-11-24-Perfect-Bullet-Collisions-on-my-Cpp-Game-Engine-Shooter-Level.gif\" alt=\"2024-11-24 - Tiros do Player e Inimigos j\u00e1 alinhados e com colis\u00f5es perfeitas no meu n\u00edvel de testes de Shooter do meu Game Engine em C++...\" class=\"wp-image-3976\" style=\"width:1137px;height:auto\"\/><figcaption class=\"wp-element-caption\">2024-11-24 &#8211; Tiros do Player e Inimigos j\u00e1 alinhados e com colis\u00f5es perfeitas no meu n\u00edvel de testes de Shooter do meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>4 &#8211; Podem ver que os inimigos j\u00e1 explodem ao colidir com plataformas f\u00edsicas, como o ch\u00e3o ou obst\u00e1culos, coisa que n\u00e3o acontecia antes:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"298\" height=\"167\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/11\/2024-11-24-Enemies-colliding-with-platforms-on-my-Cpp-Game-Engine-Shooter-Level.gif\" alt=\"2024-11-24 - Inimigos j\u00e1 colidem e explodem ao tocar nos obst\u00e1culos no meu n\u00edvel de testes de Shooter do meu Game Engine em C++...\" class=\"wp-image-3977\" style=\"width:1139px;height:auto\"\/><figcaption class=\"wp-element-caption\">2024-11-24 &#8211; Inimigos j\u00e1 colidem e explodem ao tocar nos obst\u00e1culos no meu n\u00edvel de testes de Shooter do meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>5 &#8211; Podem ver que quando estou em modo de invulnerabilidade, j\u00e1 n\u00e3o consigo passar atrav\u00e9s das paredes ou ch\u00e3o como antes, sendo empurrado por elas at\u00e9:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"263\" height=\"148\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/11\/2024-11-24-Spaceship-not-going-through-walls-on-my-Cpp-Game-Engine-Shooter-Level.gif\" alt=\"2024-11-24 - Nave j\u00e1 n\u00e3o passa atrav\u00e9s dos obst\u00e1culos no modo de invulnerabilidade no meu n\u00edvel de testes de Shooter do meu Game Engine em C++...\" class=\"wp-image-3978\" style=\"width:1140px;height:auto\"\/><figcaption class=\"wp-element-caption\">2024-11-24 &#8211; Nave j\u00e1 n\u00e3o passa atrav\u00e9s dos obst\u00e1culos no modo de invulnerabilidade no meu n\u00edvel de testes de Shooter do meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>6 &#8211; Podem ver que os inimigos ao se depararem com obst\u00e1culos, param o movimento e desviam-se para cima ou para baixo, antes de retomar o ataque:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"464\" height=\"261\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/11\/2024-11-24-Enemies-dodging-obstacles-on-my-Cpp-Game-Engine-Shooter-Level.gif\" alt=\"2024-11-24 - Inimigos j\u00e1 a desviar-se dos obst\u00e1culos no meu n\u00edvel de testes de Shooter do meu Game Engine em C++...\" class=\"wp-image-3979\" style=\"width:1138px;height:auto\"\/><figcaption class=\"wp-element-caption\">2024-11-24 &#8211; Inimigos j\u00e1 a desviar-se dos obst\u00e1culos no meu n\u00edvel de testes de Shooter do meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Isto porque eu tinha feito este n\u00edvel de testes \u00e0 pressa, e s\u00f3 me tenho focado no platformer, e estava uma vergonha, e agora ao menos ficar\u00e1 bem feito.<\/p>\n\n\n\n<p>Deixo-vos um v\u00eddeo para verem como estava h\u00e1 um ano atr\u00e1s, com as balas a passar por todo o lado, inimigos tamb\u00e9m, colis\u00f5es nos locais errados quando as balas embatiam, etc (uma vergonha):<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2023\/12\/2023-12-23-Laser-and-Energy-Bolt-Weapons-already-making-damage-on-my-Cpp-Game-Engine-Shoot-Em-Up.mp4\"><\/video><figcaption class=\"wp-element-caption\">2023-12-23 &#8211; As minhas armas de raios j\u00e1 a criar danos no n\u00edvel de testes de Shoot&#8217;Em Ups do meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Um dos problemas \u00e9 que inicialmente criei este n\u00edvel de forma diferente do de plataformer, sem o sistema de c\u00e2mera, e como o sistema de c\u00e2mera era diferente, e todo o tipo de colis\u00f5es eram diferentes, tudo era perfeito no platformer e este foi deixado no esquecimento.<\/p>\n\n\n\n<p>Mas o meu objectivo \u00e9 um dia mudar todo este sistema do Shooter para o usado no Platformer, para ter isto unificado, e ao melhorar um, melhorar o outro tamb\u00e9m.<\/p>\n\n\n\n<p>Mas como n\u00e3o tenho tempo para isso agora, deixei s\u00f3 esta melhoria, para que n\u00e3o esteja uma vergonha em termos de colis\u00f5es.<\/p>\n\n\n\n<p>J\u00e1 agora, ainda n\u00e3o me dei ao trabalho de descobrir porque \u00e9 que uma das naves aparece cortada ao meio! Fica para o ano que vem! \ud83d\ude1b<\/p>\n\n\n\n<p>Mais tarde, para o ano que vem, melhorarei isto, at\u00e9 l\u00e1 vou trabalhar mais no Platformer, e em melhorias que s\u00e3o invis\u00edveis, que n\u00e3o posso mostrar em v\u00eddeo, que se prendem com a arquitectura do pr\u00f3prio Game Engine em si e que n\u00e3o se reflectem visualmente em algo de novo.<\/p>\n\n\n\n<p>Hasta!<\/p>\n\n\n\n<p>2024-11-24.<\/p>\n\n\n\n<p>Pr\u00f3ximo post sobre o meu Game Engine:<\/p>\n\n\n\n<p>(A ser colocado mais tarde).<\/p>\n\n\n\n<p>Post anterior, tamb\u00e9m sobre o meu Game Engine:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"3bGWUejn1l\"><a href=\"https:\/\/www.goncalo.pt\/por\/2024\/11\/01\/2024-11-01-especial-de-halloween-melhoria-nas-luzes-e-sombras-do-meu-game-engine-e-umas-evil-pumpkins-em-cpp\/\">2024-11-01 &#8211; Especial de Halloween &#8211; Melhoria nas Luzes e Sombras do meu Game Engine, e umas Evil Pumpkins, em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2024-11-01 &#8211; Especial de Halloween &#8211; Melhoria nas Luzes e Sombras do meu Game Engine, e umas Evil Pumpkins, em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2024\/11\/01\/2024-11-01-especial-de-halloween-melhoria-nas-luzes-e-sombras-do-meu-game-engine-e-umas-evil-pumpkins-em-cpp\/embed\/#?secret=jbOtFS37ZG#?secret=3bGWUejn1l\" data-secret=\"3bGWUejn1l\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2024-11-01 \u2013 Especial de Halloween \u2013 Melhoria nas Luzes e Sombras do meu Game Engine, e umas Evil Pumpkins, em C++\u2026<\/figcaption><\/figure>\n\n\n\n<p>Post anterior sobre o meu Shooter, j\u00e1 h\u00e1 perto de um ano atr\u00e1s:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"XKID8iLj0T\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/23\/2023-12-23-armas-de-raios-de-energia-ja-a-destruir-inimigos-no-meu-game-engine-em-c\/\">2023-12-23 &#8211; Armas de raios de energia j\u00e1 a destruir inimigos, no meu Game Engine em C++&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2023-12-23 &#8211; Armas de raios de energia j\u00e1 a destruir inimigos, no meu Game Engine em C++&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/23\/2023-12-23-armas-de-raios-de-energia-ja-a-destruir-inimigos-no-meu-game-engine-em-c\/embed\/#?secret=T0LVkMajXp#?secret=XKID8iLj0T\" data-secret=\"XKID8iLj0T\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2023-12-23 \u2013 Armas de raios de energia j\u00e1 a destruir inimigos, no meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"464\" height=\"261\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/11\/2024-11-24-Enemies-dodging-obstacles-on-my-Cpp-Game-Engine-Shooter-Level.gif\" alt=\"2024-11-24 - Inimigos j\u00e1 a desviar-se dos obst\u00e1culos no meu n\u00edvel de testes de Shooter do meu Game Engine em C++...\" class=\"wp-image-3979\" style=\"width:1139px;height:auto\"\/><figcaption class=\"wp-element-caption\">2024-11-24 &#8211; Inimigos j\u00e1 a desviar-se dos obst\u00e1culos no meu n\u00edvel de testes de Shooter do meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Aqui est\u00e3o mais melhorias no meu Game Engine no que diz respeito \u00e0s colis\u00f5es dos inimigos, das balas, entre outras<\/p>\n","protected":false},"author":1,"featured_media":3979,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,5,3,134,285,289,164,346,266,162,133],"tags":[7,186,135,118,207,24,23,117,281,120,187,128,126,166,172,158,26,25],"class_list":["post-3975","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-programacao","category-projectos","category-retro-gaming","category-shoot-em-up","category-horizontal-shooter","category-top","category-top-10-game-engine","category-top-20","category-top-game-engine","category-video-jogos","tag-c","tag-chuva","tag-colisoes","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-rain","tag-shoot-em-up","tag-shooter","tag-simulacao","tag-simulacoes","tag-top-game-engine","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2024-11-24 - Melhorias nas Balas e Colis\u00f5es no Shooter Level do meu Game Engine em C++\u2026 - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2024\/11\/24\/2024-11-24-melhorias-nas-balas-e-colisoes-no-shooter-level-do-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2024-11-24 - Melhorias nas Balas e Colis\u00f5es no Shooter Level do meu Game Engine em C++\u2026 - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Aqui est\u00e3o mais melhorias no meu Game Engine no que diz respeito \u00e0s colis\u00f5es dos inimigos, das balas, entre outras\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2024\/11\/24\/2024-11-24-melhorias-nas-balas-e-colisoes-no-shooter-level-do-meu-game-engine-em-c\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2024-11-24T21:48:54+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-01-24T17:58:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2024\/11\/2024-11-24-Enemies-dodging-obstacles-on-my-Cpp-Game-Engine-Shooter-Level.gif\" \/>\n\t<meta property=\"og:image:width\" content=\"464\" \/>\n\t<meta property=\"og:image:height\" content=\"261\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/gif\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2024\/11\/24\/2024-11-24-melhorias-nas-balas-e-colisoes-no-shooter-level-do-meu-game-engine-em-c\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2024\/11\/24\/2024-11-24-melhorias-nas-balas-e-colisoes-no-shooter-level-do-meu-game-engine-em-c\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2024-11-24 &#8211; 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