{"id":4135,"date":"2025-03-19T21:21:26","date_gmt":"2025-03-19T21:21:26","guid":{"rendered":"https:\/\/www.goncalo.pt\/por\/?p=4135"},"modified":"2025-03-20T11:17:24","modified_gmt":"2025-03-20T11:17:24","slug":"2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2025\/03\/19\/2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp\/","title":{"rendered":"2023-03-19 &#8211; Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++\u2026"},"content":{"rendered":"\n<p>O passo seguinte que me ocorreu, foi criar sistemas de manipula\u00e7\u00e3o de tilesets, pois eu precisava de algo que me pudesse dividir uma imagem pr\u00e9-desenhada de um jogo, como o mapa do Batman the Movie da Ocean de 1989 (vers\u00e3o Amiga) que uso no n\u00edvel de testes do meu Game Engine, em v\u00e1rios tiles para usar nos jogos:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-1024x576.png\" alt=\"2023-05-19 - Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++...\" class=\"wp-image-4136\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-1024x576.png?v=1742419896 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-300x169.png?v=1742419896 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-768x432.png?v=1742419896 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-1536x864.png?v=1742419896 1536w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine.png?v=1742419896 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">2023-05-19 &#8211; Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Acima podem ver v\u00e1rios exemplos de divis\u00e3o do mapa de tiles, o mapa do n\u00edvel ali\u00e1s, em v\u00e1rios tiles.<\/p>\n\n\n\n<p>Tudo come\u00e7a ao ser desenhado o 1\u00ba n\u00edvel do jogo Batman the Movie de 1989, da Ocean (vers\u00e3o Amiga):<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"245\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-1024x245.png\" alt=\"Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4137\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-1024x245.png?v=1742419899 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-300x72.png?v=1742419899 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-768x184.png?v=1742419899 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-1536x367.png?v=1742419899 1536w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-2048x490.png?v=1742419899 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Seria um desperd\u00edcio de espa\u00e7o guardar a imagem assim por inteiro, o que ocuparia uns 20 MB de tamanho.<\/p>\n\n\n\n<p>Por isso criei o software para dividir o mapa em tiles de qualquer tamanho, por exemplo de 32&#215;32 p\u00edxeis, e eliminando os repetidos, para poupar espa\u00e7o:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"416\" height=\"416\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels-unordered.png\" alt=\"Unordered tiles (32x32) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4138\" style=\"width:640px\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels-unordered.png?v=1742419902 416w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels-unordered-300x300.png?v=1742419902 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels-unordered-150x150.png?v=1742419902 150w\" sizes=\"(max-width: 416px) 100vw, 416px\" \/><figcaption class=\"wp-element-caption\">Unordered tiles (32&#215;32) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>Mas isto n\u00e3o \u00e9 o ideal, pois o ideal seria que os tiles mais pr\u00f3ximos (mais semelhantes), estivessem juntos, para facilitar a compress\u00e3o e ocuparmos assim menos mem\u00f3ria ao armazenar o tileset no jogo em si.<\/p>\n\n\n\n<p>Por isso na 2\u00aa imagem da imagem de topo, ou a seguinte abaixo, j\u00e1 podemos ver estes tiles ordenados, onde o meu software tentou manter os mais semelhantes juntos, de forma a que pudessem ser melhor comprimidos mais tarde pelo Game Engine e poupar assim espa\u00e7o no ficheiro bin\u00e1rio e na mem\u00f3ria:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"416\" height=\"416\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels.png\" alt=\"Tiles (32x32) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4139\" style=\"width:640px\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels.png?v=1742419902 416w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels-300x300.png?v=1742419902 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-32-pixels-150x150.png?v=1742419902 150w\" sizes=\"(max-width: 416px) 100vw, 416px\" \/><figcaption class=\"wp-element-caption\">Tiles (32&#215;32) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Como podem ver, os tiles semelhantes est\u00e3o mais pr\u00f3ximos, e isto facilita \u00e0 compress\u00e3o, o meu software trata de os juntar consoante sejam mais semelhantes uns aos outros, quer em formas quer em cores.<\/p>\n\n\n\n<p>Neste caso 32 p\u00edxeis \u00e9 bom, mas vou mostrar outros exemplos.<\/p>\n\n\n\n<p>Com 64 p\u00edxeis n\u00e3o teria sentido, pois perder-se-ia espa\u00e7o inutilmente:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels-1024x1024.png\" alt=\"Tiles (64x64) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4140\" style=\"width:640px\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels-1024x1024.png?v=1742419905 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels-300x300.png?v=1742419905 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels-150x150.png?v=1742419905 150w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels-768x768.png?v=1742419905 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels-1536x1536.png?v=1742419905 1536w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels-600x600.png?v=1742419905 600w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-64-pixels.png?v=1742419905 1792w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Tiles (64&#215;64) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Acima h\u00e1 um enorme desperd\u00edcio de mem\u00f3ria, pois for\u00e7amos a que cada tile tenha 4 tiles de 32 p\u00edxeis, e por isso ficamos com um n\u00famero gigante de combina\u00e7\u00f5es de tiles, e em vez de termos tudo em 10 a 20 Kb, teremos algo de 150 KB, e com muito mais tiles.<\/p>\n\n\n\n<p>S\u00f3 o meti a t\u00edtulo de exemplo.<\/p>\n\n\n\n<p>Deixo um exemplo de como ficaria com 16 p\u00edxeis cada tile:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"320\" height=\"320\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-16-pixels.png\" alt=\"Tiles (16x16) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4141\" style=\"width:640px\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-16-pixels.png?v=1742419907 320w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-16-pixels-300x300.png?v=1742419907 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-16-pixels-150x150.png?v=1742419907 150w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><figcaption class=\"wp-element-caption\">Tiles (16&#215;16) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Fica menos compreens\u00edvel, mas poupa-se espa\u00e7o pois notamos que os tiles de 32&#215;32 p\u00edxeis, eram compostos por v\u00e1rios de 16&#215;16 p\u00edxeis iguais, e conseguimos assim ter ainda menos tiles, que misturados, constroem os de 32&#215;32 que usamos no jogo.<\/p>\n\n\n\n<p>Com isto poupa-se mem\u00f3ria e espa\u00e7o no disco.<\/p>\n\n\n\n<p>Vamos reduzir ainda mais para 8&#215;4 p\u00edxeis:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"264\" height=\"264\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-8-pixels.png\" alt=\"Tiles (8x8) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4142\" style=\"width:480px\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-8-pixels.png?v=1742419909 264w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-8-pixels-150x150.png?v=1742419909 150w\" sizes=\"(max-width: 264px) 100vw, 264px\" \/><figcaption class=\"wp-element-caption\">Tiles (8&#215;8) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p>E para 4&#215;4 p\u00edxeis:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"112\" height=\"112\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-4-pixels.png\" alt=\"Tiles (4x4) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4143\" style=\"width:320px\"\/><figcaption class=\"wp-element-caption\">Tiles (4&#215;4) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p>E ainda para 3&#215;3 p\u00edxeis por cada tile:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"225\" height=\"225\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-3-pixels.png\" alt=\"Tiles (3x3) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4144\" style=\"width:320px\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-3-pixels.png?v=1742419912 225w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-tileset-3-pixels-150x150.png?v=1742419912 150w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><figcaption class=\"wp-element-caption\">Tiles (3&#215;3) from Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<p>Vamos ver o tamanho que cada um ocupa:<\/p>\n\n\n\n<p>Vejamos quanto ocupa de disco cada um:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"876\" height=\"300\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-1989-Amiga-Version-different-tile-sizes-disk-space-occupied.png\" alt=\"2025-03-19 - Espa\u00e7o ocupado no disco por tilesets de diferentes tamanhos, do primeiro n\u00edvel do jogo Batman the Movie 1989 (Amiga Version), da Ocean...\" class=\"wp-image-4145\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-1989-Amiga-Version-different-tile-sizes-disk-space-occupied.png?v=1742419913 876w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-1989-Amiga-Version-different-tile-sizes-disk-space-occupied-300x103.png?v=1742419913 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/Batman-the-Movie-1989-Amiga-Version-different-tile-sizes-disk-space-occupied-768x263.png?v=1742419913 768w\" sizes=\"(max-width: 876px) 100vw, 876px\" \/><figcaption class=\"wp-element-caption\">2025-03-19 &#8211; Espa\u00e7o ocupado no disco por tilesets de diferentes tamanhos, do primeiro n\u00edvel do jogo Batman the Movie 1989 (Amiga Version), da Ocean&#8230;<\/figcaption><\/figure>\n\n\n\n<p><br>Como podem ver, o de 64 p\u00edxeis \u00e9 um desperd\u00edcio, pois est\u00e1 a fazer combina\u00e7\u00f5es de v\u00e1rios tiles de 32&#215;32 (os originais), o que faz gastar espa\u00e7o estupidamente.<\/p>\n\n\n\n<p>O de 32&#215;32 p\u00edxeis original, ocupa 21 KB.<\/p>\n\n\n\n<p>O de 32&#215;32 p\u00edxeis ordenado consoante a sua semelhan\u00e7a, j\u00e1 baixou para 16.6 KB, porque isso facilita os algoritmos de compress\u00e3o deflate usados pelo formato de compress\u00e3o PNG.<\/p>\n\n\n\n<p>O de 16&#215;16 p\u00edxeis, j\u00e1 baixa para 14 KB, o de 8&#215;8 p\u00edxeis para 12 KB.<\/p>\n\n\n\n<p>E o de 4&#215;4 p\u00edxeis para 3 KB!!!<\/p>\n\n\n\n<p>Parece brutal n\u00e3o? Mas&#8230; Errado!<\/p>\n\n\n\n<p>Cuidado, pequeno demais \u00e9 mau, pois teremos um n\u00famero cada vez maior de tiles, e isso levar\u00e1 a que tenhamos \u00edndices enormes.<\/p>\n\n\n\n<p>Porque o de 4&#215;4 p\u00edxeis faria com que o \u00edndice de tiles fosse t\u00e3o grande (pois o n\u00edvel de jogo teria um \u00edndice de tile por cada 3&#215;3 p\u00edxeis do mapa), que apesar de a imagem ficar muito pequena, o \u00edndice seria gigante!<\/p>\n\n\n\n<p>O de 3&#215;3 p\u00edxeis estranhamente fica maior, com 22 KB, e isto porque s\u00e3o tantas combina\u00e7\u00f5es diferentes, que o espa\u00e7o sobe, e o \u00edndice seria astronomicamente maior.<\/p>\n\n\n\n<p>Daqui s\u00f3 teria sentido usar entre 8&#215;8 a 32&#215;32, sendo talvez o melhor o de 16&#215;16, se tivermos em conta os \u00edndices.<\/p>\n\n\n\n<p>Partilharei mais tarde algo sobre estes \u00edndices, hoje \u00e9 s\u00f3 para verem os meus algoritmos de elimina\u00e7\u00e3o de duplicados e ordena\u00e7\u00e3o de tiles consoante a sua semelhan\u00e7a.<\/p>\n\n\n\n<p>O meu pr\u00f3prio passo ser\u00e1 a constru\u00e7\u00e3o dos \u00edndices.<\/p>\n\n\n\n<p>Depois criar um algoritmo de compress\u00e3o s\u00f3 meu que comprima mais do que o deflate e outros usados por programas como os Zips.<\/p>\n\n\n\n<p>E mais tarde um formato de imagem meu que permita guardar as mesmas no meu Game Engine, com compress\u00f5es m\u00e1ximas.<\/p>\n\n\n\n<p>Mais tarde trago not\u00edcias sobre isto, tenho tido pouco tempo.<\/p>\n\n\n\n<p>Mas espero que tenham gostado desta nova etapa no meu Game Engine. \ud83d\ude42<\/p>\n\n\n\n<p>Qualquer d\u00favida j\u00e1 sabem que me podem apanhar (ocasionalmente) no meu LinkedIn.<br><br>At\u00e9 \u00e0 pr\u00f3xima!<\/p>\n\n\n\n<p>2025-03-19.<\/p>\n\n\n\n<p>Partilhado no dia seguinte (2024-05-20) no meu LinkedIn, em:<br><a href=\"https:\/\/www.linkedin.com\/posts\/goncalopt_programming-cpp-gameengine-activity-7308444916836089858-bqvC\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.linkedin.com\/posts\/goncalopt_programming-cpp-gameengine-activity-7308444916836089858-bqvC<\/a><\/p>\n\n\n\n<p>Post seguinte associado ao meu Game Engine:<\/p>\n\n\n\n<p>(A ser colocado um dia).<\/p>\n\n\n\n<p>Post anterior associado ao meu Game Engine, neste caso \u00e0 redu\u00e7\u00e3o do uso de mem\u00f3ria pelo mesmo:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"8maxTVcZ9G\"><a href=\"https:\/\/www.goncalo.pt\/por\/2025\/02\/27\/2025-02-27-reducao-da-memoria-de-200-mb-para-61-mb-no-nivel-mais-pesado-de-testes-no-meu-game-engine-em-c\/\">2025-02-27 &#8211; Redu\u00e7\u00e3o da mem\u00f3ria de 200 MB para 61 MB no n\u00edvel mais pesado de testes, no meu Game Engine em C++\u2026<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2025-02-27 &#8211; Redu\u00e7\u00e3o da mem\u00f3ria de 200 MB para 61 MB no n\u00edvel mais pesado de testes, no meu Game Engine em C++\u2026&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2025\/02\/27\/2025-02-27-reducao-da-memoria-de-200-mb-para-61-mb-no-nivel-mais-pesado-de-testes-no-meu-game-engine-em-c\/embed\/#?secret=PSDjuwuN2p#?secret=8maxTVcZ9G\" data-secret=\"8maxTVcZ9G\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2025-02-27 \u2013 Redu\u00e7\u00e3o da mem\u00f3ria de 200 MB para 61 MB no n\u00edvel mais pesado de testes, no meu Game Engine em C++\u2026<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"245\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-1024x245.png\" alt=\"Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine...\" class=\"wp-image-4137\" style=\"width:1137px;height:auto\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-1024x245.png?v=1742419899 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-300x72.png?v=1742419899 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-768x184.png?v=1742419899 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-1536x367.png?v=1742419899 1536w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-Oceans-Batman-The-Movie-1989-Amiga-Version-First-Level-used-on-my-Cpp-Game-Engine-test-level-2048x490.png?v=1742419899 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Batman the Movie 1989 from Ocean (Amiga Version), First Level Map, used on my Cpp Game Engine&#8230;<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-1024x576.png\" alt=\"2023-05-19 - Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++...\" class=\"wp-image-4136\" style=\"width:1139px;height:auto\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-1024x576.png?v=1742419896 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-300x169.png?v=1742419896 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-768x432.png?v=1742419896 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine-1536x864.png?v=1742419896 1536w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine.png?v=1742419896 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">2023-05-19 &#8211; Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++&#8230;<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>O passo seguinte que me ocorreu, foi criar sistemas de manipula\u00e7\u00e3o de tilesets, pois eu precisava de algo que me<\/p>\n","protected":false},"author":1,"featured_media":4136,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,350,290,284,5,3,134,285,289,4,164,346,162,133],"tags":[395,7,394,118,207,396,24,23,235,255,117,27,314,281,120,126,356,397,26,25],"class_list":["post-4135","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-design-6-game-engine","category-labirintos","category-platformers","category-programacao","category-projectos","category-retro-gaming","category-shoot-em-up","category-horizontal-shooter","category-softwares","category-top","category-top-10-game-engine","category-top-game-engine","category-video-jogos","tag-binario","tag-c","tag-cpu","tag-desenvolvimento-de-jogos","tag-dev","tag-ficheiro-executavel","tag-game-dev","tag-game-engine","tag-low-level","tag-master-of-orion","tag-motor-de-jogos","tag-optimizacao","tag-performance","tag-platformer","tag-programacao","tag-shooter","tag-tiles","tag-tilesets","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2023-03-19 - Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++\u2026 - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2025\/03\/19\/2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2023-03-19 - Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++\u2026 - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"O passo seguinte que me ocorreu, foi criar sistemas de manipula\u00e7\u00e3o de tilesets, pois eu precisava de algo que me\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2025\/03\/19\/2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2025-03-19T21:21:26+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-03-20T11:17:24+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-19-My-Tileset-Editor-removing-duplicate-tiles-and-joining-similar-ones-in-my-Cpp-Game-Engine.png?v=1742419896\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2025\/03\/19\/2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2025\/03\/19\/2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2023-03-19 &#8211; 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