{"id":4156,"date":"2025-03-24T15:27:00","date_gmt":"2025-03-24T15:27:00","guid":{"rendered":"https:\/\/www.goncalo.pt\/por\/?p=4156"},"modified":"2025-04-23T02:19:08","modified_gmt":"2025-04-23T02:19:08","slug":"2025-03-24-o-meu-game-engine-em-c-parte-vii-debug-multi-threading-optimizacoes-memoria-etc-2025-03-24","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2025\/03\/24\/2025-03-24-o-meu-game-engine-em-c-parte-vii-debug-multi-threading-optimizacoes-memoria-etc-2025-03-24\/","title":{"rendered":"2025-03-24 &#8211; O Meu Game Engine em C++ &#8211; Parte VII &#8211; Debug\/Multi-Threading\/Optimiza\u00e7\u00f5es\/Mem\u00f3ria\/Etc &#8211; 2025-03-24"},"content":{"rendered":"\n<p>Aqui t\u00eam o meu 7\u00ba V\u00eddeo da minha s\u00e9rie de VideoLogs de Desenvolvimento sobre o meu Game Engine, criado do zero em C++, com a descri\u00e7\u00e3o do v\u00eddeo abaixo (English Version at the end of this page)\u2026<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"O Meu Game Engine em C++ - Parte VII - Debug\/Multi-Threading\/Optimiza\u00e7\u00f5es\/Mem\u00f3ria\/Etc - 2025-03-24\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/soo4W_6T2vI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">O Meu Game Engine em C++ &#8211; Parte VII &#8211; Debug\/Multi-Threading\/Optimiza\u00e7\u00f5es\/Mem\u00f3ria\/Etc &#8211; 2025-03-24<\/figcaption><\/figure>\n\n\n\n<p>Descri\u00e7\u00e3o no V\u00eddeo:<\/p>\n\n\n\n<p>Este \u00e9 o 7\u00ba v\u00eddeo do meu VideoLog de Desenvolvimento do meu Game Engine, escrito do zero em C++.<br>English Version: https:\/\/www.youtube.com\/watch?v=FsDWDub26sk.<\/p>\n\n\n\n<p>O \u00faltimo que fiz foi h\u00e1 mais de um ano atr\u00e1s, em Dezembro de 2023, por isso tive muitas coisas novas para mostrar, e \u00e9 por isso que o v\u00eddeo \u00e9 grande, apesar de ter tido pouco tempo para programar.<\/p>\n\n\n\n<p>Alguns t\u00f3picos incluem:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>O Multi-Threading no meu Game Engine;<\/li>\n\n\n\n<li>Optimiza\u00e7ao do meu Game Engine &#8211; Menos Mem\u00f3ria e CPU, e Mais R\u00e1pido;<\/li>\n\n\n\n<li>Optimiza\u00e7\u00e3o com bin\u00e1rios mais pequenos;<\/li>\n\n\n\n<li>Optimiza\u00e7\u00e3o de Tiles;<\/li>\n\n\n\n<li>Pr\u00e9mios e invulnerabilidade;<\/li>\n\n\n\n<li>Novos inimigos que disparam, com os do Batman the Movie;<\/li>\n\n\n\n<li>Um Pai Natal que nos atira com granadas; \ud83d\ude1b<\/li>\n\n\n\n<li>Coisas para Debugging, como Grids de Tiles e Visualiza\u00e7\u00e3o de Colis\u00f5es;<\/li>\n\n\n\n<li>Pausas nos Jogos;<\/li>\n\n\n\n<li>Armas &#8220;Laser&#8221;\/Plasma finalizadas;<\/li>\n\n\n\n<li>Melhoria nos disparos nos Shooters;<\/li>\n\n\n\n<li>Melhoria dos sistemas bal\u00edsticos;<\/li>\n\n\n\n<li>Melhorias no sistema de Chuva e Neve;<\/li>\n\n\n\n<li>Performance das linhas din\u00e2micas no remake to Master of Orion;<\/li>\n\n\n\n<li>Paineis Publicit\u00e1rios, estilo Tricky Quicky da Nestl\u00e9;<\/li>\n\n\n\n<li>Halloween Pumpkins;<\/li>\n\n\n\n<li>Bugs engra\u00e7ados;<\/li>\n\n\n\n<li>Etc;<\/li>\n<\/ul>\n\n\n\n<p>O \u00faltimo que fiz foi h\u00e1 quase um ano e meio atr\u00e1s (agora sim vou come\u00e7ar a fazer mais v\u00eddeos em menos tempo).<\/p>\n\n\n\n<p>Por ter sido em Novembro de 2023, tive muitas coisas para mostrar e da\u00ed estar enorme, e ter mais de uma hora, mas quem quiser pode v\u00ea-lo aos poucos ou em salteado.<\/p>\n\n\n\n<p>D\u00favidas que tenham comentem, ou sugest\u00f5es, ou etc!<\/p>\n\n\n\n<p>Outras coisas que fiz pelo meio, como:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Evolu\u00e7\u00e3o do meu Software de An\u00e1lise T\u00e9cnica;<\/li>\n\n\n\n<li>Simula\u00e7\u00f5es de F\u00edsica (como colis\u00f5es de Gal\u00e1xias);<\/li>\n\n\n\n<li>Chuva Matrix melhorada, j\u00e1 com System Failure;<\/li>\n\n\n\n<li>Cursos que iniciei sobre Game Design;<\/li>\n\n\n\n<li>Simula\u00e7\u00e3o de quebra da barreira de Som (F\u00edsica);<\/li>\n\n\n\n<li>As minhas artes &#8211; M\u00fasica, Pintura, Desenho, e futura arte para jogos;<\/li>\n\n\n\n<li>Um pouquinho de Linux;<\/li>\n\n\n\n<li>Etc;<\/li>\n<\/ul>\n\n\n\n<p>Eu tentarei partilhar estes VideoLogs de Desenvolvimento do meu Game Engine com mais frequ\u00eancia no Futuro, talvez 3 ou 4 vezes por ano, e n\u00e3o um ap\u00f3s 16 meses, eu sei que j\u00e1 me pediram isso e eu me esque\u00e7o mas vou come\u00e7ar a ser mais frequente!<\/p>\n\n\n\n<p>A quem realmente se interessa pelo que fa\u00e7o, desculpem n\u00e3o partilhar mais vezes, mas tenho andado super ocupado e como programo s\u00f3 ocasionalmente, acabo por nem me lembrar de criar v\u00eddeos para partilhar.<\/p>\n\n\n\n<p>De qualquer das formas, podem sempre seguir todos os desenvolvimentos do meu Game Engine, no dia-a-dia, se visitarem o meu website em:<br>https:\/\/www.goncalo.pt\/<\/p>\n\n\n\n<p>Mais especificamente na minha Sec\u00e7\u00e3o de Game Engine, em:<br>https:\/\/www.goncalo.pt\/por\/projecto-game-engine-em-c-c\/<\/p>\n\n\n\n<p>Ou na playlist dedicada ao meu Game Engine:<br>https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt_jrhG1P_P7FQzTq32UydNT<\/p>\n\n\n\n<p>Hasta, e espero que curtam o v\u00eddeo com as novidades!<\/p>\n\n\n\n<p>E sintam-se \u00e0 vontade para mandar sugest\u00f5es ou d\u00favidas!<\/p>\n\n\n\n<p>2025-03-24.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Programa\u00e7\u00e3o #Cpp #VideoJogos #GameEngine #DesenvolvimentoDeJogos #DesenvolvimentoDeSoftware #IndieDev #Dev\u00bb<\/h1>\n\n\n\n<p>Partilhado no mesmo dia no meu LinkedIn, em:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.linkedin.com\/posts\/goncalopt_o-meu-game-engine-em-c-parte-vii-debug-activity-7309947363001835521-ZUCS\/?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAABG7H2ABop3FluPLkJx4wf0Fa6gMHIcSrfI\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.linkedin.com\/posts\/goncalopt_o-meu-game-engine-em-c-parte-vii-debug-activity-7309947363001835521-ZUCS\/?utm_source=share&amp;utm_medium=member_desktop<\/a><\/p>\n\n\n\n<p>The English Version of the Game Engine Playlist is here:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt9wXBGVtEtS6Af4fqGpjtC_\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/playlist?list=PLswCft9xAHt9wXBGVtEtS6Af4fqGpjtC_<\/a><\/p>\n\n\n\n<p>English Version of this Game Engine Development VideoLog here:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"2025-03-08 - My Game Engine in C\/C++ - Part VII (New Features, Multi-Threading, Optimization, etc)\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/FsDWDub26sk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2025-03-08 &#8211; My Game Engine in C\/C++ &#8211; Part VII (New Features, Multi-Threading, Optimization, etc)<\/figcaption><\/figure>\n\n\n\n<p>Post seguinte de VideoLog sobre o meu Game Engine:<\/p>\n\n\n\n<p>(A ser colocado um dia).<\/p>\n\n\n\n<p>Post anterior de VideoLog sobre o meu Game Engine:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"57gDx4ph9n\"><a href=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/04\/2023-12-04-videolog-do-meu-game-engine-parte-vi-chuva-neve-relampagos-cascatas-isometricos-3d-fogo-luzes-e-sombras-armas-e-1001-coisas-mais\/\">2023-12-04 &#8211; VideoLog do Meu Game Engine &#8211; Parte VI &#8211; Chuva, Neve, Rel\u00e2mpagos, Cascatas, Isom\u00e9tricos, 3D, Fogo, Luzes e Sombras, Armas, e 1001 coisas mais&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2023-12-04 &#8211; VideoLog do Meu Game Engine &#8211; Parte VI &#8211; Chuva, Neve, Rel\u00e2mpagos, Cascatas, Isom\u00e9tricos, 3D, Fogo, Luzes e Sombras, Armas, e 1001 coisas mais&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2023\/12\/04\/2023-12-04-videolog-do-meu-game-engine-parte-vi-chuva-neve-relampagos-cascatas-isometricos-3d-fogo-luzes-e-sombras-armas-e-1001-coisas-mais\/embed\/#?secret=GDL4wrKcEQ#?secret=57gDx4ph9n\" data-secret=\"57gDx4ph9n\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2023-12-04 \u2013 VideoLog do Meu Game Engine \u2013 Parte VI \u2013 Chuva, Neve, Rel\u00e2mpagos, Cascatas, Isom\u00e9tricos, 3D, Fogo, Luzes e Sombras, Armas, e 1001 coisas mais\u2026<\/figcaption><\/figure>\n\n\n\n<p>Post seguinte sobre o meu Game Engine:<br>(A ser colocado um dia).<\/p>\n\n\n\n<p>Post anterior, sobre o meu Game Engine, sobre optimiza\u00e7\u00e3o de tiles para os jogos:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"04ncF8AzmS\"><a href=\"https:\/\/www.goncalo.pt\/por\/2025\/03\/19\/2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp\/\">2023-03-19 &#8211; Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++\u2026<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2023-03-19 &#8211; Novo Sistema de Manipula\u00e7\u00e3o de Tilesets para o meu Game Engine em C++\u2026&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2025\/03\/19\/2023-03-19-novo-sistema-de-manipulacao-de-tilesets-para-o-meu-game-engine-em-cpp\/embed\/#?secret=XxQTpO1Gh7#?secret=04ncF8AzmS\" data-secret=\"04ncF8AzmS\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2023-12-04 \u2013 VideoLog do Meu Game Engine \u2013 Parte VI \u2013 Chuva, Neve, Rel\u00e2mpagos, Cascatas, Isom\u00e9tricos, 3D, Fogo, Luzes e Sombras, Armas, e 1001 coisas mais\u2026<\/figcaption><\/figure>\n\n\n\n<p>Post seguinte, associado ao meu Game Engine:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"yIgBKogSF3\"><a href=\"https:\/\/www.goncalo.pt\/por\/2025\/04\/22\/2025-04-22-adicionados-os-aneis-do-sonic-ao-meu-game-engine-em-c-pela-pascoa\/\">2025-04-22 &#8211; Adicionados os aneis do Sonic ao meu Game Engine em C++ pela P\u00e1scoa&#8230;<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;2025-04-22 &#8211; Adicionados os aneis do Sonic ao meu Game Engine em C++ pela P\u00e1scoa&#8230;&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2025\/04\/22\/2025-04-22-adicionados-os-aneis-do-sonic-ao-meu-game-engine-em-c-pela-pascoa\/embed\/#?secret=p36uzMFbTO#?secret=yIgBKogSF3\" data-secret=\"yIgBKogSF3\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">2025-04-22 \u2013 Adicionados os aneis do Sonic ao meu Game Engine em C++ pela P\u00e1scoa\u2026<\/figcaption><\/figure>\n\n\n\n<p>V\u00eddeo anterior de YouTube, associado ao Curso de Game Design que vou iniciei, neste caso sobre Sprites e Tiles (epis\u00f3dio 2):<br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-gon-alo-ferreira wp-block-embed-gon-alo-ferreira\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"8bWWARleeV\"><a href=\"https:\/\/www.goncalo.pt\/por\/2024\/01\/02\/criacao-de-videojogos-parte-ii-tiles-vs-sprites-2023-12-31\/\">Cria\u00e7\u00e3o de VideoJogos \u2013 Parte II \u2013 Tiles Vs. Sprites \u2013 2023-12-31<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Cria\u00e7\u00e3o de VideoJogos \u2013 Parte II \u2013 Tiles Vs. Sprites \u2013 2023-12-31&#8221; &#8212; Gon\u00e7alo Ferreira\" src=\"https:\/\/www.goncalo.pt\/por\/2024\/01\/02\/criacao-de-videojogos-parte-ii-tiles-vs-sprites-2023-12-31\/embed\/#?secret=S1cZWrKT2k#?secret=8bWWARleeV\" data-secret=\"8bWWARleeV\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">Cria\u00e7\u00e3o de VideoJogos \u2013 Parte II \u2013 Tiles Vs. Sprites \u2013 2023-12-31<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-24-My-Game-Engine-in-Cpp-Debug-Multi-Threading-Optimizations-Memoria-Etc-1024x576.png\" alt=\"2025-03-24 - VideoLog - O Meu Game Engine em C++ - Parte VII - Debug\/Multi-Threading\/Optimiza\u00e7\u00f5es\/Mem\u00f3ria\/Etc - 2025-03-24\" class=\"wp-image-4161\" srcset=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-24-My-Game-Engine-in-Cpp-Debug-Multi-Threading-Optimizations-Memoria-Etc-1024x576.png 1024w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-24-My-Game-Engine-in-Cpp-Debug-Multi-Threading-Optimizations-Memoria-Etc-300x169.png 300w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-24-My-Game-Engine-in-Cpp-Debug-Multi-Threading-Optimizations-Memoria-Etc-768x432.png 768w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-24-My-Game-Engine-in-Cpp-Debug-Multi-Threading-Optimizations-Memoria-Etc-1536x864.png 1536w, https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2025\/03\/2025-03-24-My-Game-Engine-in-Cpp-Debug-Multi-Threading-Optimizations-Memoria-Etc.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">2025-03-24 &#8211; 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