{"id":460,"date":"2020-12-13T03:40:00","date_gmt":"2020-12-13T03:40:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=460"},"modified":"2023-10-30T12:26:53","modified_gmt":"2023-10-30T12:26:53","slug":"2020-12-13-inimigos-a-perseguir-mas-ainda-sem-limites-de-mundos-no-meu-game-engine-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2020\/12\/13\/2020-12-13-inimigos-a-perseguir-mas-ainda-sem-limites-de-mundos-no-meu-game-engine-em-c-c\/","title":{"rendered":"2020-12-13 &#8211; Inimigos a perseguir mas ainda sem limites de mundos, no meu Game Engine em C\/C++&#8230;"},"content":{"rendered":"\n<p>2020-12-13 &#8211; Um passo importante dado aqui, j\u00e1 tinha colocado os inimigos Bee, KillerNemo e Egypcian a perseguir-me (alguns deles), com uma intelig\u00eancia artificial algo b\u00e1sica, mas a perseguir-me verticalmente tamb\u00e9m.<br><br>Significa que poder\u00e3o andar atr\u00e1s de mim pelo mapa inteiro do jogo, limitados apenas pelas colis\u00f5es contra as paredes (ou seja, n\u00e3o s\u00e3o intang\u00edveis, e n\u00e3o passam assim atrav\u00e9s das paredes).<br><br>Mais um pequenito passo na gigante tarefa de criar um completo Game Engine.<br><br>S\u00f3 que aqui, os peixes (&#8220;Killer Nemos&#8221;) ainda n\u00e3o sabiam a diferen\u00e7a entre \u00e1gua e ar, e andam pelo ar atr\u00e1s de mim, e as abelhas tamb\u00e9m, podem ver que at\u00e9 andam dentro de \u00e1gua atr\u00e1s de mim, algo que corrigi mais tarde.<br><br>Claro que estas coisas s\u00e3o meros testes, s\u00e3o formas de testar as funcionalidades que vou adicionando a este Game Engine, sob a forma de jogo.<br><br>\u00c9 o melhor dos dois mundos, vou programando, e jogando o que fa\u00e7o, ao mesmo tempo. Brincando com os universos que vou criando&#8230;<br><br>2020-12-13.<\/p>\n\n\n\n<p>Descri\u00e7\u00e3o no Linkedin:<\/p>\n\n\n\n<p>\u00abOs f\u00e3s do Nemo que me perdoem, mas aqui est\u00e1 uma bela quimera, mistura do grande tubar\u00e3o branco com o peixe palha\u00e7o. Chamei-lhe &#8220;Killer Nemo&#8221;. E n\u00e3o se deixem enganar, quando partilhar o v\u00eddeo v\u00eaem, \u00e9 altamente voraz e mort\u00edfero, \u00e9 uma aut\u00eantica m\u00e1quina assassina dos 7 mares. E h\u00e1 mais.<br><br>Mas antes&#8230; Esta foi uma das tr\u00eas personagens que adicionei para testar uma funcionalidade do Game Engine que \u00e9 a cria\u00e7\u00e3o de &#8220;submundos&#8221;, e alguns poderem alterar entre mundos e outros n\u00e3o. Adicionei abelhas assassinas retiradas do Sonic, para testar animais que me persigam mas que n\u00e3o consigam entrar na \u00e1gua, estes peixes assassinos que me perseguem s\u00f3 na \u00e1gua, e os eg\u00edpcios do Rick Dangerous. S\u00e3o o come\u00e7o do desenvolvimento de uma intelig\u00eancia artificial que ser\u00e1 no futuro muito melhor.<br><br>Vou adicionar tamb\u00e9m um KillerNemo com asas, que poder\u00e1 sair da \u00e1gua e perseguir-nos at\u00e9 ao final dos tempos. Um aut\u00eantico exterminador.<br><br>Fiz muitas outras coisas mas n\u00e3o cabe tudo aqui, hoje perdi tempo a resolver problemas v\u00e1rios, e j\u00e1 meti a anima\u00e7\u00e3o pr\u00e9-queda perfeita, e nem imaginam as centenas de linhas necess\u00e1rias para ser perfeita, depois mostro no v\u00eddeo.<br><br>Bem, hoje fiz uma pausa na Intranet e despachei umas coisas no Game Engine, em 2021 trabalharei nele \u00e0 grande. E notem que isto \u00e9 ainda o come\u00e7o. \ud83d\ude09<\/p>\n","protected":false},"excerpt":{"rendered":"<p>2020-12-13 &#8211; Um passo importante dado aqui, j\u00e1 tinha colocado os inimigos Bee, KillerNemo e Egypcian a perseguir-me (alguns deles),<\/p>\n","protected":false},"author":1,"featured_media":461,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,4,133],"tags":[7,118,207,24,23,305,117,281,120,26,25],"class_list":["post-460","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-softwares","category-video-jogos","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-inimigos","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2020-12-13 - Inimigos a perseguir mas ainda sem limites de mundos, no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2020\/12\/13\/2020-12-13-inimigos-a-perseguir-mas-ainda-sem-limites-de-mundos-no-meu-game-engine-em-c-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2020-12-13 - Inimigos a perseguir mas ainda sem limites de mundos, no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"2020-12-13 &#8211; 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