{"id":541,"date":"2021-01-31T09:43:00","date_gmt":"2021-01-31T09:43:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=541"},"modified":"2023-10-07T03:13:39","modified_gmt":"2023-10-07T03:13:39","slug":"2021-01-31-achando-os-parametros-ideais-para-as-ondas-perfeitas-no-meu-game-engine-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2021\/01\/31\/2021-01-31-achando-os-parametros-ideais-para-as-ondas-perfeitas-no-meu-game-engine-em-c-c\/","title":{"rendered":"2021-01-31 &#8211; Achando os par\u00e2metros ideais para as ondas perfeitas no meu Game Engine em C\/C++&#8230;"},"content":{"rendered":"\n<p>Penso que achei os par\u00e2metros ideais para criar as ondas perfeitas. O movimento \u00e9 suave, a mar\u00e9 tamb\u00e9m (o subir e baixar), as formas tamb\u00e9m.<br><br>Vou deixar estar esta configura\u00e7\u00e3o por defeito.<br><br>O pr\u00f3ximo passo \u00e9 evitar que as bolhas saiam da \u00e1gua a 100%, e depois fazer com que o efeito de mergulho que partilhei h\u00e1 dias aconte\u00e7a quando qualquer boneco tocar na \u00e1gua, e n\u00e3o quando pressiono teclas (que \u00e9 o que tenho feito para testar).<br><br>Depois disso, talvez comece a largar features mais complicadas e criar coisas b\u00e1sicas como disparar balas, bombas, etc, para come\u00e7ar a preparar o remake que vou fazer do jogo Batman the Movie, vers\u00e3o Amiga.<br><br>O que se passa \u00e9 que desenvolvo o game engine sem fio condutor, e vou criando coisas \u00e0 medida que me d\u00e1 na cabe\u00e7a faz\u00ea-lo, e perto do Natal quis fazer o sistema de \u00e1gua, as Water Physics, mas como tenho tido pouco tempo isto levou alguns dias.<br><br>Antes de retomar outras features complexas que envolvem muita F\u00edsica e Matem\u00e1tica (e c\u00f3digo) como estas, vou ver se crio o essencial para o meu 1\u00ba remake.<br><br>Outro problema \u00e9 que como estou sempre a querer fazer coisas novas, ainda n\u00e3o parei um pouco para simplificar o c\u00f3digo j\u00e1 criado do meu game engine, a ver se fa\u00e7o uma pausa para o fazer um dia, verificar pointers, etc.<br><br>2021-01-31.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Penso que achei os par\u00e2metros ideais para criar as ondas perfeitas. O movimento \u00e9 suave, a mar\u00e9 tamb\u00e9m (o subir<\/p>\n","protected":false},"author":1,"featured_media":542,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,4,133],"tags":[150,7,118,207,24,23,117,281,26,25],"class_list":["post-541","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-softwares","category-video-jogos","tag-agua","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2021-01-31 - Achando os par\u00e2metros ideais para as ondas perfeitas no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2021\/01\/31\/2021-01-31-achando-os-parametros-ideais-para-as-ondas-perfeitas-no-meu-game-engine-em-c-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2021-01-31 - Achando os par\u00e2metros ideais para as ondas perfeitas no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Penso que achei os par\u00e2metros ideais para criar as ondas perfeitas. 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