{"id":559,"date":"2021-01-24T11:38:00","date_gmt":"2021-01-24T11:38:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=559"},"modified":"2023-10-07T03:13:44","modified_gmt":"2023-10-07T03:13:44","slug":"2021-01-24-vendo-as-ondas-em-tempo-real-no-meu-game-engine-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2021\/01\/24\/2021-01-24-vendo-as-ondas-em-tempo-real-no-meu-game-engine-em-c-c\/","title":{"rendered":"2021-01-24 &#8211; Vendo as ondas em tempo real no meu game engine em C\/C++\u2026"},"content":{"rendered":"\n<p>Um print screen que me havia esquecido de partilhar no dia 25, foi o dia em que meti as ondas a serem aplicadas de forma autom\u00e1tica em cada local onde houvesse \u00e1gua.<\/p>\n\n\n\n<p>O Game Engine preenche as \u00e1reas aqu\u00e1ticas, e ao detectar um topo (onde as tais \u00e1guas acabam), torna essas superf\u00edcies um objecto espec\u00edfico, chamado &#8220;waterSurface&#8221;, que \u00e9 um objecto que tem 1001 c\u00e1lculos necess\u00e1rios para que seja animado e funcione, com ondas que se mexem de 1001 maneiras, andam de lado, crescem ou n\u00e3o, com mar\u00e9s, transformam-se, etc, configur\u00e1veis, de forma a dar um aspecto muito realista.<\/p>\n\n\n\n<p>Eu tenho usado ondas mais baixas e suaves para dar um aspecto mais realista, nota-se menos a funcionalidade das suas transforma\u00e7\u00f5es mas se virem nos outros v\u00eddeos\/gifs animados que partilhei, elas transformam-se, eu \u00e9 que meti tudo muito ligeiro e suave (desculpem o pleonasmo) para ser mais realista.<\/p>\n\n\n\n<p>Assim, um dia, eu s\u00f3 tenho de desenhar no mapa as \u00e1reas aqu\u00e1ticas, e o game engine trata de tudo, inclusiv\u00e9 o tamanho das ondas e velocidade de forma autom\u00e1tica consoante se s\u00e3o superf\u00edcies grandes ou n\u00e3o (customiz\u00e1veis na mesma).<\/p>\n\n\n\n<p>Al\u00e9m disso, nesses objectos s\u00e3o calculados os splashes dos mergulhos, \u00e9 tudo feito l\u00e1.<\/p>\n\n\n\n<p>Isto torna o meu trabalho enquanto game developer mais f\u00e1cil pois um dia s\u00f3 desenho as \u00e1reas aqu\u00e1ticas no mapa e o game engine faz tudo sozinho, as ondas, mergulhos, as bolhas, tudo!<\/p>\n\n\n\n<p>Um game engine criado do zero, em C\/C++, feito \u00e0 minha medida, de acordo com o meu ideal de automatiza\u00e7\u00e3o e perfei\u00e7\u00e3o. <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t4c\/1\/16\/1f642.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>N\u00e3o tem tanta piada esta imagem como as animadas que tenho partilhado que s\u00e3o mais giras e din\u00e2micas, mas a ver se fa\u00e7o uma destas de vez em quando. <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t4c\/1\/16\/1f642.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>2021-01-24.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Um print screen que me havia esquecido de partilhar no dia 25, foi o dia em que meti as ondas<\/p>\n","protected":false},"author":1,"featured_media":545,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,4,133],"tags":[150,7,118,207,24,23,117,281,120,26,25],"class_list":["post-559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-softwares","category-video-jogos","tag-agua","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - 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