{"id":605,"date":"2021-03-16T06:03:00","date_gmt":"2021-03-16T06:03:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=605"},"modified":"2023-10-07T03:12:16","modified_gmt":"2023-10-07T03:12:16","slug":"2021-03-16-tentando-aplicar-algumas-leis-da-fisica-ao-game-engine-para-criar-fogo-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2021\/03\/16\/2021-03-16-tentando-aplicar-algumas-leis-da-fisica-ao-game-engine-para-criar-fogo-em-c-c\/","title":{"rendered":"2021-03-16 &#8211; Tentando aplicar algumas leis da F\u00edsica ao Game Engine para criar Fogo, em C\/C++&#8230;"},"content":{"rendered":"\n<p>De novo a aplicar leis da F\u00edsica na programa\u00e7\u00e3o para tentar recriar a realidade. Desta vez mais com Particle Physics. <img loading=\"lazy\" decoding=\"async\" alt=\"?\" src=\"https:\/\/static.xx.fbcdn.net\/images\/emoji.php\/v9\/t9f\/1\/16\/1f61b.png\" width=\"16\" height=\"16\"><\/p>\n\n\n\n<p>Agora a s\u00e9rio, o problema \u00e9 que eu pensei em usar algo mais tipo plasmas para recriar o fogo, porque quero que os meus jogos tenham tudo calculado em tempo real, at\u00e9 o fogo, etc, e n\u00e3o anima\u00e7\u00f5es pr\u00e9-feitas.<\/p>\n\n\n\n<p>Mas vi que era demasiado pesado, e decidi recriar o fogo mas em forma de part\u00edculas, o mal \u00e9 que se ocupar o ecr\u00e3 todo funciona bem da forma como j\u00e1 fiz, mas se ocupar apenas uma parte como podem ver \u00e0 esquerda abaixo, n\u00e3o se parece muito com uma chama, pois eu s\u00f3 tratei da verticalidade ainda.<\/p>\n\n\n\n<p>Enganei-me e criei um gradiente de cores que tornou as chamas esverdeadas, mas n\u00e3o tem mal.<\/p>\n\n\n\n<p>Eu era para ter voltado j\u00e1 aos sistemas de trading, mas apeteceu-me experimentar criar fogo, mas vou ver se deixo isto de lado 1 ou 2 semanas, para tentar voltar aos sistemas de trading por uns tempos que h\u00e1 uns 30 dias que n\u00e3o mexo neles.<\/p>\n\n\n\n<p>De qualquer das formas quando voltar a isto mostro um v\u00eddeo disto, que fica altamente.<\/p>\n\n\n\n<p>2021-03-16.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>De novo a aplicar leis da F\u00edsica na programa\u00e7\u00e3o para tentar recriar a realidade. Desta vez mais com Particle Physics.<\/p>\n","protected":false},"author":1,"featured_media":606,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,144,21,284,5,3,285,289,4,292,133],"tags":[7,118,207,24,23,117,281,120,128,126,166,172,26,25],"class_list":["post-605","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-fisica","category-matematica","category-platformers","category-programacao","category-projectos","category-shoot-em-up","category-horizontal-shooter","category-softwares","category-varios-simuladores","category-video-jogos","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-shoot-em-up","tag-shooter","tag-simulacao","tag-simulacoes","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2021-03-16 - Tentando aplicar algumas leis da F\u00edsica ao Game Engine para criar Fogo, em C\/C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2021\/03\/16\/2021-03-16-tentando-aplicar-algumas-leis-da-fisica-ao-game-engine-para-criar-fogo-em-c-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2021-03-16 - Tentando aplicar algumas leis da F\u00edsica ao Game Engine para criar Fogo, em C\/C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"De novo a aplicar leis da F\u00edsica na programa\u00e7\u00e3o para tentar recriar a realidade. 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