{"id":666,"date":"2021-04-01T07:11:00","date_gmt":"2021-04-01T07:11:00","guid":{"rendered":"http:\/\/www.goncalo.pt\/por\/?p=666"},"modified":"2023-10-07T03:11:07","modified_gmt":"2023-10-07T03:11:07","slug":"2021-04-01-terminada-a-funcionalidade-de-fogos-em-tempo-real-no-meu-game-engine-em-c-c","status":"publish","type":"post","link":"https:\/\/www.goncalo.pt\/por\/2021\/04\/01\/2021-04-01-terminada-a-funcionalidade-de-fogos-em-tempo-real-no-meu-game-engine-em-c-c\/","title":{"rendered":"2021-04-01 &#8211; Terminada a funcionalidade de fogos em tempo real no meu Game Engine em C\/C++&#8230;"},"content":{"rendered":"\n<p>Terminei a aplica\u00e7\u00e3o do algoritmo de gera\u00e7\u00e3o de fogo realista em tempo real, ao meu game engine (C\/C++). Ele tem 14 tipos de fogo, nesta anima\u00e7\u00e3o podem ver 2 (mas o lava ficou horr\u00edvel porque escolhi mal os tons de vermelho).<br><br>Para a semana volto aos trading systems, talvez durante um m\u00eas, e deixo o game engine suspenso de momento, para variar um pouco.<br><br>Era suposto ter perdido um m\u00eas nos trading systems, mas ap\u00f3s uma semana com eles, tive vontade de corrigir um bug que tinha deixado com os altoritmos de \u00e1gua, e depois de o criar, quis gravar um gif animado e perguntei a mim mesmo &#8220;Porque n\u00e3o criar um algoritmo que o fa\u00e7a?&#8221; e criei. Mas como isto n\u00e3o \u00e9 C#, tive de fazer do zero (gravar byte a byte, quantiza\u00e7\u00e3o de cores, etc).<br><br>Ap\u00f3s uma semana nisso, pensei: &#8220;Porque n\u00e3o criar um algoritmo de fogo realista?&#8221; e z\u00e1s, 14 fogos diferentes, e com isto tudo passou um m\u00eas.<br><br>A ver se agora me afasto disto um m\u00eas em que s\u00f3 trabalharei nos trading systems. E se pegar no game engine, a ver se crio coisas r\u00e1pidas e n\u00e3o coisas que me fa\u00e7am perder um m\u00eas inteiro (apesar de terem sido 3 diferentes, corrigir a \u00e1gua, criar um gravador real-time de gifs animados, e os fogos realistas), nas horas vagas que tive, que nem foram assim tantas.<br><br>2021-04-01.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Terminei a aplica\u00e7\u00e3o do algoritmo de gera\u00e7\u00e3o de fogo realista em tempo real, ao meu game engine (C\/C++). Ele tem<\/p>\n","protected":false},"author":1,"featured_media":667,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,284,5,3,4,292,121,133],"tags":[7,118,207,157,24,23,117,281,120,166,172,26,25],"class_list":["post-666","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-platformers","category-programacao","category-projectos","category-softwares","category-varios-simuladores","category-video","category-video-jogos","tag-c","tag-desenvolvimento-de-jogos","tag-dev","tag-fogo","tag-game-dev","tag-game-engine","tag-motor-de-jogos","tag-platformer","tag-programacao","tag-simulacao","tag-simulacoes","tag-videogames","tag-videojogos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2021-04-01 - Terminada a funcionalidade de fogos em tempo real no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.goncalo.pt\/por\/2021\/04\/01\/2021-04-01-terminada-a-funcionalidade-de-fogos-em-tempo-real-no-meu-game-engine-em-c-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2021-04-01 - Terminada a funcionalidade de fogos em tempo real no meu Game Engine em C\/C++... - Gon\u00e7alo Ferreira\" \/>\n<meta property=\"og:description\" content=\"Terminei a aplica\u00e7\u00e3o do algoritmo de gera\u00e7\u00e3o de fogo realista em tempo real, ao meu game engine (C\/C++). Ele tem\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.goncalo.pt\/por\/2021\/04\/01\/2021-04-01-terminada-a-funcionalidade-de-fogos-em-tempo-real-no-meu-game-engine-em-c-c\/\" \/>\n<meta property=\"og:site_name\" content=\"Gon\u00e7alo Ferreira\" \/>\n<meta property=\"article:published_time\" content=\"2021-04-01T07:11:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-10-07T03:11:07+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.goncalo.pt\/por\/wp-content\/uploads\/2021\/04\/2021-04-01-Real-time-generated-fire-already-working-in-my-C-Cpp-Game-Engine.gif?v=1618130362\" \/>\n\t<meta property=\"og:image:width\" content=\"320\" \/>\n\t<meta property=\"og:image:height\" content=\"200\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/gif\" \/>\n<meta name=\"author\" content=\"gnmf\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"gnmf\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/2021\/04\/01\/2021-04-01-terminada-a-funcionalidade-de-fogos-em-tempo-real-no-meu-game-engine-em-c-c\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.goncalo.pt\/por\/2021\/04\/01\/2021-04-01-terminada-a-funcionalidade-de-fogos-em-tempo-real-no-meu-game-engine-em-c-c\/\"},\"author\":{\"name\":\"gnmf\",\"@id\":\"https:\/\/www.goncalo.pt\/por\/#\/schema\/person\/28a9f845c4de91a7c067707279b1d8dd\"},\"headline\":\"2021-04-01 &#8211; 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